Server Cvars: Difference between revisions
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(updated page for 1.08) |
(→Cvars involving visibility: Added some.) |
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|How far the commander can see other players, vehicle and buildings. | |How far the commander can see other players, vehicle and buildings. | ||
|(Default = 10000) | |(Default = 10000) | ||
|- | |||
|'''emp_sv_netvisdist_ratedistmax''': | |||
|No description. | |||
|(Default = 10000) | |||
|- | |||
|'''emp_sv_netvisdist_ratedistmin''': | |||
|No description. | |||
|(Default = 2000) | |||
|- | |||
|'''emp_sv_netvisdist_ratefacingmul''': | |||
|No description. | |||
|(Default = 20) | |||
|- | |||
|'''emp_sv_netvisdist_ratefacingonly''': | |||
|No description. | |||
|(Default = 0) | |||
|- | |||
|'''emp_sv_netvisdist_ratemax''': | |||
|No description. | |||
|(Default = 0.5) | |||
|- | |||
|'''emp_sv_netvisdist_ratemin''': | |||
|No description. | |||
|(Default = 0) | |||
|} | |} | ||
Revision as of 03:47, 24 January 2008
Home > Server Cvars
This is a complete list of all the server variables used by Empires.
Unclear Cvars
Their actual function is more of an educated guess than a fact.
Cvars involving visibility
emp_sv_netvisdist_player: | How far the player can see other players, vehicle and buildings. | (Default = 10000) |
emp_sv_netvisdist_building: | How far buildings can see other players, vehicle and buildings. | (Default = 10000) |
emp_sv_netvisdist_vehicle: | How far vehicles can see other players, vehicle and buildings. | (Default = 10000) |
emp_sv_netvisdist_commander: | How far the commander can see other players, vehicle and buildings. | (Default = 10000) |
emp_sv_netvisdist_ratedistmax: | No description. | (Default = 10000) |
emp_sv_netvisdist_ratedistmin: | No description. | (Default = 2000) |
emp_sv_netvisdist_ratefacingmul: | No description. | (Default = 20) |
emp_sv_netvisdist_ratefacingonly: | No description. | (Default = 0) |
emp_sv_netvisdist_ratemax: | No description. | (Default = 0.5) |
emp_sv_netvisdist_ratemin: | No description. | (Default = 0) |
Cvars involving vehicles
emp_sv_vehicrate: | Possibly an unused cvar that was meant to indicate how long it took to build a vehicle. | (Default = 0) |
emp_sv_vehicle_resource_interval: | No description. | (Default = 1) |
emp_sv_vehicle_fadeout_time: | Number of seconds until a destroyed vehicle model is removed. | (Default = 20) |
Cvars involving buildings
emp_sv_buildrate: | Possibly an unused cvar that was meant to indicate how long it took to build a building. | (Default = 0) |
emp_sv_building_box: | No description. | |
emp_sv_building_physics: | No description. | |
emp_sv_building_none: | No description. |
Cvars involving resources
emp_sv_commander_resource_interval: | No description. | (Default = 0.3) |
Clear Cvars
Cvars involving vehicles
emp_sv_max_vehicles: | Number of vehicles each team can have at any given time. | (Default = 32) |
emp_sv_vehicle_selfdestruct_time: | Number of seconds until an empty vehicle starts to self-destruct. | (Default = 300) |
Cvars involving buildings
emp_sv_max_buildings: | Number of buildings (not counting walls or turrets) each team can have at any given time. | (Default = 32) |
emp_sv_turret_search_interval: | Amount of time (in seconds) each turret must wait before searching for a new target. | (Default = 0.5) |
emp_sv_max_turrets: | Number of turrets that a team can place. (does not include engineer-placed turrets) | (Default = 10) |
emp_sv_max_walls: | Number of walls a team can place. (does not include engineer-placed walls) | (Default = 24) |
Cvars involving resources
emp_sv_refinery_interval: | Number of seconds between refinery resource generation. | (Default = 1) |
emp_sv_refinery_multiplier: | Refinery output is multiplied by this (both teams). | (Default = 1) |
emp_sv_player_refinery_multiplier: | Number of players that cause an increase in resources produced via refineries. | (Default = 12) |
For example: 12 means at 12 to 23 players, 1 is added to refinery output, 24 to 35, 2 is added to refinery output.
emp_sv_player_resource_interval: | Number of players that cause an increase in resources produced via refineries. | (Default = 12) |
For example: 12 means at 12 to 23 players, 1 is added to refinery output, 24 to 35, 2 is added to refinery output.
emp_sv_resource_multiplier_nf: | (Default = 5) | Number of resources at map start is multiplied by this (Northern Faction). |
emp_sv_resource_multiplier_be: | (Default = 5) | Number of resources at map start is multiplied by this (Brenodi Empire). |
Cvars involving gameplay
emp_sv_respawn_penalty: | Number of seconds to make players wait to respawn. | (Default = 10) |
emp_sv_spawn_protection: | Amount of time (in seconds) that player is invulnerable after spawning. | (Default = 3) |
emp_sv_research_multiplier: | Affects research speed, less than 1 is slower, greater than 1 is faster. | (Default = 1) |
emp_sv_research_complete: | Set to 1 to have all research tree items unlocked. | (Default = 0) |
emp_sv_reinforcement_multiplier_nf: | Number of reinforcements at map start is multiplied by this (Northern Faction). | (Default = 1) |
emp_sv_reinforcement_multiplier_be: | Number of reinforcements at map start is multiplied by this (Brenodi Empire). | (Default = 1) |
emp_sv_kick_commander_percentage: | Percentage of players on a team that must vote yes to kick the commander. | (Default = 0.6) |
emp_sv_kick_commander_time: | Time commander kick vote lasts (In seconds). | (Default = 120) |
emp_sv_kick_commander_penalty: | Time before a kicked commander can re-enter the command vehicle (In seconds). | (Default = 300) |
emp_sv_kick_commander_nf: | Instantly kicks the Northern Faction commander. | |
emp_sv_kick_commander_be: | Instantly kicks the Brenodi Empire commander. | |