Server Cvars: Difference between revisions
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(→Cvars involving visibility: Added some.) |
(Updated, added new cvars. Still many discriptions missing.) |
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This is a complete list of all the server variables used by Empires. | This is a complete list of all the server variables used by Empires. | ||
== Clear Cvars == | == Clear Cvars == | ||
=== | === Vehicles === | ||
{| | {| | ||
Line 109: | Line 13: | ||
|Number of vehicles each team can have at any given time. | |Number of vehicles each team can have at any given time. | ||
|(Default = 32) | |(Default = 32) | ||
|- | |||
|'''emp_sv_vehicle_selfdestruct_time''': | |||
|Number of seconds until an empty vehicle starts to self-destruct. | |||
|(Default = 300) | |||
|- | |- | ||
|'''emp_sv_vehicle_selfdestruct_time''': | |'''emp_sv_vehicle_selfdestruct_time''': | ||
Line 115: | Line 23: | ||
|} | |} | ||
=== | === Buildings === | ||
{| | {| | ||
Line 135: | Line 43: | ||
|(Default = 24) | |(Default = 24) | ||
|} | |} | ||
=== | === Resources === | ||
{| | {| | ||
Line 162: | Line 70: | ||
|- | |- | ||
|'''emp_sv_resource_multiplier_nf''': | |'''emp_sv_resource_multiplier_nf''': | ||
|Number of resources at map start is multiplied by this (Northern Faction). | |||
|(Default = 5) | |(Default = 5) | ||
|- | |- | ||
|'''emp_sv_resource_multiplier_be''': | |'''emp_sv_resource_multiplier_be''': | ||
|Number of resources at map start is multiplied by this (Brenodi Empire). | |||
|(Default = 5) | |(Default = 5) | ||
|} | |} | ||
=== | === Gameplay === | ||
{| | {| | ||
|- | |||
|'''emp_sv_wait_phase_time''': | |||
|Number of seconds until wait phase ends. | |||
|(Default = 60) | |||
|- | |- | ||
|'''emp_sv_respawn_penalty''': | |'''emp_sv_respawn_penalty''': | ||
Line 218: | Line 130: | ||
| | | | ||
|- | |- | ||
|'''emp_sv_stalemate_countdown''': | |||
|No description. | |||
|(Default = 300) | |||
|- | |||
|'''emp_sv_suddendeath_countdown''': | |||
|No description. | |||
|(Default = 2) | |||
|} | |||
=== Minimap === | |||
{| | |||
|- | |||
|'''emp_sv_player_minimap_interval''': | |||
|Number in seconds between the position of players on the minimap gets updated. | |||
|(Default = 1) | |||
|- | |||
|'''emp_sv_vehicle_minimap_interval''': | |||
|Number in seconds between the position of vehicles on the minimap gets updated. | |||
|(Default = 1) | |||
|} | |||
== Unclear Cvars == | |||
Their actual function is more of an educated guess than a fact. | |||
=== Visibility === | |||
{| | |||
|- | |||
| '''emp_sv_netvisdist_player''': | |||
|How far the player can see other players, vehicle and buildings. | |||
|(Default = 10000) | |||
|- | |||
| '''emp_sv_netvisdist_building''': | |||
|How far buildings can see other players, vehicle and buildings. | |||
|(Default = 10000) | |||
|- | |||
|'''emp_sv_netvisdist_vehicle''': | |||
|How far vehicles can see other players, vehicle and buildings. | |||
|(Default = 10000) | |||
|- | |||
|'''emp_sv_netvisdist_commander''': | |||
|How far the commander can see other players, vehicle and buildings. | |||
|(Default = 10000) | |||
|- | |||
|'''emp_sv_netvisdist_ratedistmax''': | |||
|No description. | |||
|(Default = 10000) | |||
|- | |||
|'''emp_sv_netvisdist_ratedistmin''': | |||
|No description. | |||
|(Default = 2000) | |||
|- | |||
|'''emp_sv_netvisdist_ratefacingmul''': | |||
|No description. | |||
|(Default = 20) | |||
|- | |||
|'''emp_sv_netvisdist_ratefacingonly''': | |||
|No description. | |||
|(Default = 0) | |||
|- | |||
|'''emp_sv_netvisdist_ratemax''': | |||
|No description. | |||
|(Default = 0.5) | |||
|- | |||
|'''emp_sv_netvisdist_ratemin''': | |||
|No description. | |||
|(Default = 0) | |||
|- | |||
|'''emp_sv_commander_visiblity_interval''': | |||
|No description. | |||
|(Default = 1) | |||
|} | |||
=== Vehicles === | |||
{| | |||
|- | |||
|'''emp_sv_vehicrate''': | |||
|Possibly an unused cvar that was meant to indicate how long it took to build a vehicle. | |||
|(Default = 0) | |||
|- | |||
|'''emp_sv_vehicle_resource_interval''': | |||
|No description. | |||
|(Default = 1) | |||
|- | |||
|'''emp_sv_vehicle_fadeout_time''': | |||
|Number of seconds until a destroyed vehicle model is removed. | |||
|(Default = 20) | |||
|} | |||
=== Buildings === | |||
{| | |||
|- | |||
|'''emp_sv_buildrate''': | |||
|Possibly an unused cvar that was meant to indicate how long it took to build a building. | |||
|(Default = 0) | |||
|- | |||
|'''emp_sv_building_box''': | |||
|No description. | |||
| | |||
|- | |||
|'''emp_sv_building_physics''': | |||
|No description. | |||
| | | | ||
|- | |||
|'''emp_sv_building_none''': | |||
|No description. | |||
| | | | ||
|} | |||
=== Resources === | |||
{| | |||
|- | |||
|'''emp_sv_commander_resource_interval''': | |||
|No description. | |||
|(Default = 0.3) | |||
|} | |||
=== Research === | |||
{| | |||
|- | |||
|'''emp_sv_research_item''': | |||
|No description. | |||
| | |||
|- | |||
|'''emp_sv_unresearch_item''': | |||
|No description. | |||
| | | | ||
|} | |||
=== Other === | |||
{| | |||
|- | |||
|'''emp_sv_client_auth_movement''': | |||
|Possibly an unused cvar that was meant to indicate how long it took to build a building. | |||
|(Default = 0) | |||
|- | |||
|'''emp_sv_client_vehic_auth_movement''': | |||
|No description. | |||
|(Default = 0) | |||
|- | |||
|'''emp_sv_client_vehic_auth_movement_2''': | |||
|No description. | |||
|(Default = 0) | |||
|- | |||
|'''emp_sv_player_flag_update''': | |||
|No description. | |||
|(Default = 0.3) | |||
|- | |||
|'''emp_sv_scale''': | |||
||Possibly about scale. | |||
|(Default = 1) | |||
|} | |} |
Revision as of 04:12, 24 January 2008
Home > Server Cvars
This is a complete list of all the server variables used by Empires.
Clear Cvars
Vehicles
emp_sv_max_vehicles: | Number of vehicles each team can have at any given time. | (Default = 32) |
emp_sv_vehicle_selfdestruct_time: | Number of seconds until an empty vehicle starts to self-destruct. | (Default = 300) |
emp_sv_vehicle_selfdestruct_time: | Number of seconds until an empty vehicle starts to self-destruct. | (Default = 300) |
Buildings
emp_sv_max_buildings: | Number of buildings (not counting walls or turrets) each team can have at any given time. | (Default = 32) |
emp_sv_turret_search_interval: | Amount of time (in seconds) each turret must wait before searching for a new target. | (Default = 0.5) |
emp_sv_max_turrets: | Number of turrets that a team can place. (does not include engineer-placed turrets) | (Default = 10) |
emp_sv_max_walls: | Number of walls a team can place. (does not include engineer-placed walls) | (Default = 24) |
Resources
emp_sv_refinery_interval: | Number of seconds between refinery resource generation. | (Default = 1) |
emp_sv_refinery_multiplier: | Refinery output is multiplied by this (both teams). | (Default = 1) |
emp_sv_player_refinery_multiplier: | Number of players that cause an increase in resources produced via refineries. | (Default = 12) |
For example: 12 means at 12 to 23 players, 1 is added to refinery output, 24 to 35, 2 is added to refinery output.
emp_sv_player_resource_interval: | Number of players that cause an increase in resources produced via refineries. | (Default = 12) |
For example: 12 means at 12 to 23 players, 1 is added to refinery output, 24 to 35, 2 is added to refinery output.
emp_sv_resource_multiplier_nf: | Number of resources at map start is multiplied by this (Northern Faction). | (Default = 5) |
emp_sv_resource_multiplier_be: | Number of resources at map start is multiplied by this (Brenodi Empire). | (Default = 5) |
Gameplay
emp_sv_wait_phase_time: | Number of seconds until wait phase ends. | (Default = 60) |
emp_sv_respawn_penalty: | Number of seconds to make players wait to respawn. | (Default = 10) |
emp_sv_spawn_protection: | Amount of time (in seconds) that player is invulnerable after spawning. | (Default = 3) |
emp_sv_research_multiplier: | Affects research speed, less than 1 is slower, greater than 1 is faster. | (Default = 1) |
emp_sv_research_complete: | Set to 1 to have all research tree items unlocked. | (Default = 0) |
emp_sv_reinforcement_multiplier_nf: | Number of reinforcements at map start is multiplied by this (Northern Faction). | (Default = 1) |
emp_sv_reinforcement_multiplier_be: | Number of reinforcements at map start is multiplied by this (Brenodi Empire). | (Default = 1) |
emp_sv_kick_commander_percentage: | Percentage of players on a team that must vote yes to kick the commander. | (Default = 0.6) |
emp_sv_kick_commander_time: | Time commander kick vote lasts (In seconds). | (Default = 120) |
emp_sv_kick_commander_penalty: | Time before a kicked commander can re-enter the command vehicle (In seconds). | (Default = 300) |
emp_sv_kick_commander_nf: | Instantly kicks the Northern Faction commander. | |
emp_sv_kick_commander_be: | Instantly kicks the Brenodi Empire commander. | |
emp_sv_stalemate_countdown: | No description. | (Default = 300) |
emp_sv_suddendeath_countdown: | No description. | (Default = 2) |
Minimap
emp_sv_player_minimap_interval: | Number in seconds between the position of players on the minimap gets updated. | (Default = 1) |
emp_sv_vehicle_minimap_interval: | Number in seconds between the position of vehicles on the minimap gets updated. | (Default = 1) |
Unclear Cvars
Their actual function is more of an educated guess than a fact.
Visibility
emp_sv_netvisdist_player: | How far the player can see other players, vehicle and buildings. | (Default = 10000) |
emp_sv_netvisdist_building: | How far buildings can see other players, vehicle and buildings. | (Default = 10000) |
emp_sv_netvisdist_vehicle: | How far vehicles can see other players, vehicle and buildings. | (Default = 10000) |
emp_sv_netvisdist_commander: | How far the commander can see other players, vehicle and buildings. | (Default = 10000) |
emp_sv_netvisdist_ratedistmax: | No description. | (Default = 10000) |
emp_sv_netvisdist_ratedistmin: | No description. | (Default = 2000) |
emp_sv_netvisdist_ratefacingmul: | No description. | (Default = 20) |
emp_sv_netvisdist_ratefacingonly: | No description. | (Default = 0) |
emp_sv_netvisdist_ratemax: | No description. | (Default = 0.5) |
emp_sv_netvisdist_ratemin: | No description. | (Default = 0) |
emp_sv_commander_visiblity_interval: | No description. | (Default = 1) |
Vehicles
emp_sv_vehicrate: | Possibly an unused cvar that was meant to indicate how long it took to build a vehicle. | (Default = 0) |
emp_sv_vehicle_resource_interval: | No description. | (Default = 1) |
emp_sv_vehicle_fadeout_time: | Number of seconds until a destroyed vehicle model is removed. | (Default = 20) |
Buildings
emp_sv_buildrate: | Possibly an unused cvar that was meant to indicate how long it took to build a building. | (Default = 0) |
emp_sv_building_box: | No description. | |
emp_sv_building_physics: | No description. | |
emp_sv_building_none: | No description. |
Resources
emp_sv_commander_resource_interval: | No description. | (Default = 0.3) |
Research
emp_sv_research_item: | No description. | |
emp_sv_unresearch_item: | No description. |
Other
emp_sv_client_auth_movement: | Possibly an unused cvar that was meant to indicate how long it took to build a building. | (Default = 0) |
emp_sv_client_vehic_auth_movement: | No description. | (Default = 0) |
emp_sv_client_vehic_auth_movement_2: | No description. | (Default = 0) |
emp_sv_player_flag_update: | No description. | (Default = 0.3) |
emp_sv_scale: | Possibly about scale. | (Default = 1) |