Game events added: Difference between revisions

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===player_score===
===player_score===
Fires when a player's score changes
Fires when a player's score changes
* userid int
* "userid" "int"
* amount int - how many points were received (usually 1)
* "amount" "int" - how many points were received (usually 1)
* reason string - The reason why the player score changed (defusal,tank/building/player/command vehicle killed, 100rep points, 200heal points, 2 buildings sabotaged etc.)
* "reason" "string" - The reason why the player score changed (defusal,tank/building/player/command vehicle killed, 100rep points, 200heal points, 2 buildings sabotaged etc.)


===vehicle_purchase===
===vehicle_purchase===
Fires when a player purchases or recustomizes a vehicle
Fires when a player purchases or recustomizes a vehicle
* userid int
* "userid" "int"
* new bool - True if this is a new vehicle, false if they changed loadout at a repair pad
* "cost" "int" - How much it costs (possibly negative if new loadout is cheaper from recustomizing)
* cost int - How much it costs (possibly negative if new loadout is cheaper from recustomizing)
* "vehicleid" "int" - The entity id of the vehicle
* chassis string - The name of the chassis (includes team eg "NF Light Tank")
 
===vehicle_recustomize===
Fires when a player purchases or recustomizes a vehicle
* "userid" "int"
* "cost" "int" - How much it costs (possibly negative if new loadout is cheaper from recustomizing)
* "vehicleid" "int" - The entity id of the vehicle

Revision as of 12:35, 11 March 2009

What game events have been added?

player_class

Fires when a player's class changes

  • "userid" "int"
  • "class" "int" - The class to which the player changed (Scout=0, rifleman=1, grenadier=2, engineer=3)

player_score

Fires when a player's score changes

  • "userid" "int"
  • "amount" "int" - how many points were received (usually 1)
  • "reason" "string" - The reason why the player score changed (defusal,tank/building/player/command vehicle killed, 100rep points, 200heal points, 2 buildings sabotaged etc.)

vehicle_purchase

Fires when a player purchases or recustomizes a vehicle

  • "userid" "int"
  • "cost" "int" - How much it costs (possibly negative if new loadout is cheaper from recustomizing)
  • "vehicleid" "int" - The entity id of the vehicle

vehicle_recustomize

Fires when a player purchases or recustomizes a vehicle

  • "userid" "int"
  • "cost" "int" - How much it costs (possibly negative if new loadout is cheaper from recustomizing)
  • "vehicleid" "int" - The entity id of the vehicle