Game events added: Difference between revisions
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===vehicle_recustomize=== | ===vehicle_recustomize=== | ||
Fires when a player | Fires when a player recustomizes a vehicle | ||
* "userid" "int" | * "userid" "int" | ||
* "cost" "int" - How much it costs (possibly negative if new loadout is cheaper from recustomizing) | * "cost" "int" - How much it costs (possibly negative if new loadout is cheaper from recustomizing) | ||
* "vehicleid" "int" - The entity id of the vehicle | * "vehicleid" "int" - The entity id of the vehicle |
Revision as of 16:59, 13 March 2009
What game events have been added?
player_class
Fires when a player's class changes
- "userid" "int"
- "class" "int" - The class to which the player changed (Scout=0, rifleman=1, grenadier=2, engineer=3)
player_score
Fires when a player's score changes
- "userid" "int"
- "amount" "int" - how many points were received (usually 1)
- "reason" "string" - The reason why the player score changed (defusal,tank/building/player/command vehicle killed, 100rep points, 200heal points, 2 buildings sabotaged etc.)
vehicle_purchase
Fires when a player purchases a vehicle
- "userid" "int"
- "cost" "int" - How much it costs.
- "vehicleid" "int" - The entity id of the vehicle
vehicle_recustomize
Fires when a player recustomizes a vehicle
- "userid" "int"
- "cost" "int" - How much it costs (possibly negative if new loadout is cheaper from recustomizing)
- "vehicleid" "int" - The entity id of the vehicle