Barracks: Difference between revisions
No edit summary |
(→Stats) |
||
Line 7: | Line 7: | ||
=Stats= | =Stats= | ||
*Cost : 400 | *Cost : 400 | ||
*Health : | *Health : 250, weapons that cannot harm tanks cannot harm structures, in general, most weapons do 25% damage to structures. | ||
*Time to construct : 40 seconds (1 engineer) | *Time to construct : 40 seconds (1 engineer) | ||
=Pictures= | =Pictures= | ||
Revision as of 15:15, 26 August 2009
Home > Barracks
Players can spawn and can change classes at their barracks. The importance of this structure is second only to that of the refinery, and it is sure to be a prime target in any assault. Depending on the map and gameplay type, the match may end if all of a faction's barracks and APCs are destroyed and no players on that faction remain alive, similar to the destruction of a Command Vehicle (when applicable).
It is important to note (as shown in the images below) that the differences between the size and shape of the two faction's barracks is more significant than with most structures; NF barracks are far taller and, as a result, are harder to shield with walls and are much more vulnerable to attack from mortar, rockets, and many tank weapons.
Stats
- Cost : 400
- Health : 250, weapons that cannot harm tanks cannot harm structures, in general, most weapons do 25% damage to structures.
- Time to construct : 40 seconds (1 engineer)