Game events added: Difference between revisions

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==point_captured==
==point_captured==
{{qnotice|Player picked up a physgun (OB only)}}<br>
{{qnotice|Team captured a capture point}}<br>
{{begin-hl2msg|point_captured|string}}
{{begin-hl2msg|point_captured|string}}
{{hl2msg|bool|team|entity picked up}}
{{hl2msg|bool|team|Team that captured the point}}
{{hl2msg|short|location|entity picked up}}
{{hl2msg|short|location|Location where the point was captured}}
{{end-hl2msg}}
{{end-hl2msg}}


==point_neutral==
==point_neutral==
{{qnotice|Player picked up a physgun (OB only)}}<br>
{{qnotice|Team neutralized a capture point}}<br>
{{begin-hl2msg|point_captured|string}}
{{begin-hl2msg|point_neutral|string}}
{{hl2msg|bool|team|entity picked up}}
{{hl2msg|bool|team|Team that neutralized the point}}
{{hl2msg|short|location|entity picked up}}
{{hl2msg|short|location|Location where the point was neutralized}}
{{end-hl2msg}}
{{end-hl2msg}}


==player_death==
==player_death==
{{qnotice|Player picked up a physgun (OB only)}}<br>
{{qnotice|Player picked up a physgun (OB only)}}<br>
{{begin-hl2msg|point_captured|string}}
{{begin-hl2msg|player_death|string}}
{{hl2msg|short|userid|user ID who died}}
{{hl2msg|short|userid|User ID who died}}
{{hl2msg|short|attacker|user ID who killed}}
{{hl2msg|short|attacker|User ID who killed}}
{{hl2msg|byte|hide|team to hide the message from}}
{{hl2msg|byte|hide|Team to hide the message from}}
{{hl2msg|sstring|weapon|weapon name killed used}}
{{hl2msg|sstring|weapon|Weapon name killed used}}
{{end-hl2msg}}
{{end-hl2msg}}


==game_end==
==game_end==
{{qnotice|Player picked up a physgun (OB only)}}<br>
{{qnotice|Player picked up a physgun (OB only)}}<br>
{{begin-hl2msg|point_captured|string}}
{{begin-hl2msg|game_end|string}}
{{hl2msg|bool|team|which team won}}
{{hl2msg|bool|team|which team won}}
{{hl2msg|short|entity|entity to watch}}
{{hl2msg|short|entity|entity to watch}}
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==voice_command==
==voice_command==
{{qnotice|Player picked up a physgun (OB only)}}<br>
{{qnotice|Player picked up a physgun (OB only)}}<br>
{{begin-hl2msg|point_captured|string}}
{{begin-hl2msg|voice_command|string}}
{{hl2msg|bool|team|which team message is for}}
{{hl2msg|bool|team|which team message is for}}
{{hl2msg|short|command|what message to play}}
{{hl2msg|short|command|what message to play}}
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==commander_alert==
==commander_alert==
{{qnotice|Player picked up a physgun (OB only)}}<br>
{{qnotice|Player picked up a physgun (OB only)}}<br>
{{begin-hl2msg|point_captured|string}}
{{begin-hl2msg|commander_alert|string}}
{{hl2msg|bool|team|which team message is for}}
{{hl2msg|bool|team|which team message is for}}
{{hl2msg|short|command|what message to play}}
{{hl2msg|short|command|what message to play}}
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==commander_vote_time==
==commander_vote_time==
{{qnotice|when the vote for a commander begins}}<br>
{{qnotice|when the vote for a commander begins}}<br>
{{begin-hl2msg|point_captured|string}}
{{begin-hl2msg|commander_vote_time|string}}
{{hl2msg|short|time|time left in the vote}}
{{hl2msg|short|time|time left in the vote}}
{{hl2msg|bool|commander_exists|allows us to use this event for warmup time on CVless maps}}
{{hl2msg|bool|commander_exists|allows us to use this event for warmup time on CVless maps}}
Line 56: Line 56:
==commander_vote==
==commander_vote==
{{qnotice|when a player casts a vote for a player to be the commander}}<br>
{{qnotice|when a player casts a vote for a player to be the commander}}<br>
{{begin-hl2msg|point_captured|string}}
{{begin-hl2msg|commander_vote|string}}
{{hl2msg|bool|team|which team}}
{{hl2msg|bool|team|which team}}
{{hl2msg|short|voter_id|who is casting the vote}}
{{hl2msg|short|voter_id|who is casting the vote}}
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==player_class==
==player_class==
{{qnotice|Player picked up a physgun (OB only)}}<br>
{{qnotice|Player picked up a physgun (OB only)}}<br>
{{begin-hl2msg|point_captured|string}}
{{begin-hl2msg|player_class|string}}
{{hl2msg|local|userid|entity picked up}}
{{hl2msg|local|userid|entity picked up}}
{{hl2msg|local|class|entity picked up}}
{{hl2msg|local|class|entity picked up}}
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==player_score==
==player_score==
{{qnotice|Player picked up a physgun (OB only)}}<br>
{{qnotice|Player picked up a physgun (OB only)}}<br>
{{begin-hl2msg|point_captured|string}}
{{begin-hl2msg|player_score|string}}
{{hl2msg|local|userid|entity picked up}}
{{hl2msg|local|userid|entity picked up}}
{{hl2msg|local|amount|entity picked up}}
{{hl2msg|local|amount|entity picked up}}
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==vehicle_purchase==
==vehicle_purchase==
{{qnotice|Player picked up a physgun (OB only)}}<br>
{{qnotice|Player picked up a physgun (OB only)}}<br>
{{begin-hl2msg|point_captured|string}}
{{begin-hl2msg|vehicle_purchase|string}}
{{hl2msg|local|userid|entity picked up}}
{{hl2msg|local|userid|entity picked up}}
{{hl2msg|local|recustomized|entity picked up}}
{{hl2msg|local|recustomized|entity picked up}}
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==vehicle_enter==
==vehicle_enter==
{{qnotice|Player picked up a physgun (OB only)}}<br>
{{qnotice|Player picked up a physgun (OB only)}}<br>
{{begin-hl2msg|point_captured|string}}
{{begin-hl2msg|vehicle_enter|string}}
{{hl2msg|local|userid|entity picked up}}
{{hl2msg|local|userid|entity picked up}}
{{hl2msg|local|vehicleid|entity picked up}}
{{hl2msg|local|vehicleid|entity picked up}}
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==vehicle_exit==
==vehicle_exit==
{{qnotice|Player picked up a physgun (OB only)}}<br>
{{qnotice|Player picked up a physgun (OB only)}}<br>
{{begin-hl2msg|point_captured|string}}
{{begin-hl2msg|vehicle_exit|string}}
{{hl2msg|local|userid|entity picked up}}
{{hl2msg|local|userid|entity picked up}}
{{hl2msg|local|vehicleid|entity picked up}}
{{hl2msg|local|vehicleid|entity picked up}}
{{end-hl2msg}}
{{end-hl2msg}}

Revision as of 04:53, 6 May 2010

point_captured

Note: Team captured a capture point

Name: point_captured
Structure:
bool team Team that captured the point
short location Location where the point was captured


point_neutral

Note: Team neutralized a capture point

Name: point_neutral
Structure:
bool team Team that neutralized the point
short location Location where the point was neutralized


player_death

Note: Player picked up a physgun (OB only)

Name: player_death
Structure:
short userid User ID who died
short attacker User ID who killed
byte hide Team to hide the message from
sstring weapon Weapon name killed used


game_end

Note: Player picked up a physgun (OB only)

Name: game_end
Structure:
bool team which team won
short entity entity to watch


voice_command

Note: Player picked up a physgun (OB only)

Name: voice_command
Structure:
bool team which team message is for
short command what message to play
byte sub sub identifier for some messages


commander_alert

Note: Player picked up a physgun (OB only)

Name: commander_alert
Structure:
bool team which team message is for
short command what message to play
float coord_x x coordinate
float coord_y y coordinate
float coord_z z coordinate


commander_vote_time

Note: when the vote for a commander begins

Name: commander_vote_time
Structure:
short time time left in the vote
bool commander_exists allows us to use this event for warmup time on CVless maps


commander_vote

Note: when a player casts a vote for a player to be the commander

Name: commander_vote
Structure:
bool team which team
short voter_id who is casting the vote
short player_id who the vote is for


player_class

Note: Player picked up a physgun (OB only)

Name: player_class
Structure:
local userid entity picked up
local class entity picked up


player_score

Note: Player picked up a physgun (OB only)

Name: player_score
Structure:
local userid entity picked up
local amount entity picked up
local reason entity picked up


vehicle_purchase

Note: Player picked up a physgun (OB only)

Name: vehicle_purchase
Structure:
local userid entity picked up
local recustomized entity picked up
local cost entity picked up
local chassis entity picked up


vehicle_enter

Note: Player picked up a physgun (OB only)

Name: vehicle_enter
Structure:
local userid entity picked up
local vehicleid entity picked up
local seat entity picked up


vehicle_exit

Note: Player picked up a physgun (OB only)

Name: vehicle_exit
Structure:
local userid entity picked up
local vehicleid entity picked up