Wages: Difference between revisions
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* Killing an enemy [[player]] is worth 18 wages. | * Killing an enemy [[player]] is worth 18 wages. | ||
* Destroying enemy [[vehicles]] is worth 30 wages. | * Destroying enemy [[vehicles]] is worth 30 wages. | ||
For a full list, see: [https://git.empiresmod.com/empires_public/empires_scripts/blob/develop/rankpoints.txt rankpoints.txt] | For a full list, see: [https://git.empiresmod.com/empires_public/empires_scripts/blob/develop/rankpoints.txt rankpoints.txt] | ||
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Wages: | Wages: | ||
* Doing actions gains players " | * Doing actions gains players "wages" | ||
* | * Wages are a players personal res pool | ||
* | * Wages are taken before team res while building a tank |
Latest revision as of 09:24, 4 February 2019
Wages are rewarded to each player during a match. The current amount is displayed at the top of the screen.
Use
Wages can be used to buy vehicles at the vehicle factory.
Wages can even be used if vehicle construction has been restricted by the commander, and the vehicle cost less than the available wages.
Earning
Wages are earned when earning points from activities. The amount of wages earned depends on the activity.
For example:
- Repairing or healing a friendly unit is worth 13 wages.
- Reviving a fallen friendly player is worth 15 wages.
- Killing an enemy player is worth 18 wages.
- Destroying enemy vehicles is worth 30 wages.
For a full list, see: rankpoints.txt
History
Added in Change Log (2.8-2.25)
Wages:
- Doing actions gains players "wages"
- Wages are a players personal res pool
- Wages are taken before team res while building a tank