Version/2.27.x: Difference between revisions
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* Fixed players being able to use buttons when dead | * Fixed players being able to use buttons when dead | ||
* Fixed two crashes caused by the vehicle HUD | * Fixed two crashes caused by the vehicle HUD | ||
* Fixed | * Fixed two crashes in the vehicle customization menu | ||
* Fixed a crash relating to engineer turret health displayed on the HUD | |||
* Fixed a texture seam in the empsky_sunset1 skybox texture | * Fixed a texture seam in the empsky_sunset1 skybox texture | ||
* Fixed a bug which made players appear to be standing when they first enter a jeep. | * Fixed a bug which made players appear to be standing when they first enter a jeep. |
Revision as of 04:49, 26 October 2019
2.27.1
Release: TBC
Features
- Reverted the feature that would swap to engineer tool when pressing use on building.
- Added volume control command for voices "snd_voicevolume" .
- Grenadier bots now aim at the correct position on tanks.
- Re-added main menu button sounds, courtesy of Universum.
- Added a max travel time in seconds before exploding to all missiles.
- Added an anti-grief feature that blocks 4th vehicle creation within 2 minutes (Vehicle factory only, maps with vehicle spawners unaffected).
- This feature is turned on by setting "emp_sv_antigrief_build_vehicles 1" on the server.
Bug fixes
- Fixed players being able to use buttons when dead
- Fixed two crashes caused by the vehicle HUD
- Fixed two crashes in the vehicle customization menu
- Fixed a crash relating to engineer turret health displayed on the HUD
- Fixed a texture seam in the empsky_sunset1 skybox texture
- Fixed a bug which made players appear to be standing when they first enter a jeep.
- Fixed an auto-balance bug preventing players from joining specific teams/spectator.
Map changes
Cyclopean
- New skybox, tweaked lighting
- Added 3D skybox fog gradient texture
- Added vehicle clip ramps to roadsides in the south and east, and in city center
- Fixed texture and brush seams in C5
- Slightly adjusted terrain at the ends of bridges
- Added bollards to bridge sidewalks
- Moved railings on the southern bridge to match the setup of the eastern bridge
- Adjusted misaligned fence in eastern city
Scripts/Game Balance
- Simplified vehicle weapon script by removing missile variables from non-missile weapons.
- Increased RPG damage against building by 40% (about 2.5hp/shot)
- Max missile travel time changes:
- Infantry RPG -> 5 Seconds
- Upgraded ML -> 5 Seconds
- Heavy-duty ML -> 5 Seconds
- ML turret -> 10 Seconds
- Nuclear Missile -> 20 Seconds
- All other missiles - > 10 Seconds