Modelling Pipeline
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Documentation of the current modelling pipeline.
Current Texture Pipeline
- Create your image.
- Import the image into VTFEdit.
- Select the appropriate settings.
- Save the file in .vtf format.
Note: Steps 2–4 must be repeated every time the image is edited.
Current Model Pipeline (Blender)
- Install Blender Source Tools.
- Create your model in Blender.
- Export the model to the correct file format.
- Create a .qc file.
- Compile the model by running the .qc file through studiomdl.
- Place textures in the correct folder (only when textures change — see Texture Pipeline).
- Place materials in the correct folder (only when materials change).
- Load the model into HLMV (Half-Life Model Viewer).
For more detailed instructions, see:
https://forums.empiresmod.com/index.php?threads/making-models-for-empires-source-mp-2013.18308/
Note: Steps 2–8 must be repeated every time the model is edited.
TODO
- Add pipelines for additional modeling programs.