Engineer-Buildable Objects
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This guide will teach you how to place buildable objects within your map. To begin, I will assume that you already have a working map. If you do not, please check out the Basic Conquest Map tutorial first.
The first type of object is brush-based. Examples of these include the ramps leading to the dam on mvalley or the access ramps on crossroads.
Brush-Based Objects
- Load your map in Hammer and center the views around where you want your object to appear.
- Using the Brush Tool, create your object. In this example, I will create another ramp similar to those you have seen before, but you can create anything you like.
- Select all of the brushes (blocks) that make up your object by holding the Shift key and left-clicking them in the 3D view.
- Once you are sure the entire object is selected, press Ctrl + T to convert it into an entity.
- A new dialog box will appear. From the drop-down menu, select emp_eng_map_brush.
- You will see several properties listed below the drop-down. These control everything from ownership to health.
- Most properties are self-explanatory and include descriptions to guide you. Make sure to review the entire list and configure each setting as needed. Below are the example settings used for this ramp:
- Name: be_ramp
- Number of Parent Capture Point:
- Initial Owner: Brenodi Empire
- Changes Ownership: No
- Raise Object on Build: Yes
- Solid on Spawn: No
- Visible to Enemy Team: No
- Time to Respawn: 60
- Initial Health: 25
- Maximum Health: 100
- Only Grenadier Can Harm: No
- Solid on Respawn: No
- You now have a ramp that raises when built, belongs to BE, and becomes buildable again after one minute.
- Compile your map. The object should now appear in-game and behave according to the values you set.
Model-Based Objects
The second type of object is model-based. These allow you to place more complex objects into your map, but they are less flexible than brush-based ones. Examples include the wooden barriers on escort or those found in the ruins on duststorm.
- Load your map in Hammer and center the views around where you want your object to appear.
- Using the Entity Tool, select emp_eng_map_model from the drop-down menu on the right-hand side of the screen.
- Click on a surface in the 3D view to place the entity.
- Press Alt + Enter to open the properties window, then locate the Model property.
- Click Browse and select the model you want to use.
- Click OK, then use the 2D views to position your object. Models can be rotated, but they cannot be skewed or resized.
- Once you are satisfied with the placement, press Alt + Enter again and configure the remaining properties (see steps 6–9 above).