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Emp cap point

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Revision as of 12:19, 13 March 2006 by Candles (talk | contribs)
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To set up a flag you need to have atleast one brush based capture point (emp_cap_point) This brush will be invisble ingame. These brushes have the following important options:

"Number of this capture point" witch allowes other flag related brushes and flags to link to this brush. Use a number betwen 1->?

"Location name" What name will be displayed ingame

"Time to Capture" Time it will take for the flag to be captured in seconds "Time to Neutral" Time it takes for the other team to remove your ownership from it before they can start capturing in seconds

"Players required (NF/Imp)" Two boxes witch allowes the mapper to decide how manny people you will have to have present inside the cap point brush for it to be captured

"Owner" Whoever owns the flag by default (if annyone)

"NF/IMP capturble" Two boxes witch allowes the mapper to decide if both factions or witch ones of them can capture a flag

"Resource to give to NF/IMP" Two boxes that allow the mapper to give the flag the ability to generate resources for the holding team, mesured in resources per second


"Tickets to take from NF/IMP" Two boxes that allow the mapper to give the flag the ability to take tickets from the holding teams emeny, mesured in tickets per second