Home > Weapons of the Brenodi Empire
Weapons Appendix
Note As of 1.08, most weapons have seen balance changes and new visuals. Images shown here may have been replaced by improved versions.
Pistols
Pistols are semi-automatic weapons designed for close quarter combat, although they can sometimes prove quite useful over longer ranges.
Brenodi Empire Standard Issue Pistol Brenodi Empire Standard Issue Pistol
Brenodi Pistol
Standard issue Brenodi pistol. Useful in a pinch.
Damage
30
Clip Size
14
Carry Limit
24 Rounds
Accuracy
Fair
Rate Of Fire
300 Rounds Per Minute
Fire Mode
Semi-Automatic
Class
Engineer , Scout , Grenadier , Rifleman
Brenodi Empire High Caliber Pistol Brenodi Empire High Caliber Pistol
Brenodi Heavy Pistol
A higher caliber version of its counterpart. It has a smaller clip, but each shot deals more damage.
Damage
40
Clip Size
10
Carry Limit
24 Rounds
Accuracy
Fair
Rate Of Fire
130 Rounds Per Minute
Fire Mode
Semi-Automatic
Class
Engineer , Scout , Grenadier , Rifleman
Submachine Guns
Submachine Guns are automatic weapons designed for close to medium quarter combat. They have a high rate of fire, but a low damage potential.
Brenodi Empire Standard Issue SMG Brenodi Empire Standard Issue SMG
Brenodi Engineer SMG 1
Standard issue SMG. Accurate but weak.
Damage
24
Clip Size
30
Carry Limit
120 Rounds
Accuracy
Good
Rate Of Fire
600 Rounds Per Minute
Fire Mode
Fully Automatic
Class
Engineer , Scout
Brenodi Empire Balanced SMG Brenodi Empire Balanced SMG
Brenodi SMG 2
An average SMG with a good balance of firepower and accuracy.
Damage
14
Clip Size
30
Carry Limit
120 Rounds
Accuracy
Fair
Rate Of Fire
700 Rounds Per Minute
Fire Mode
Fully Automatic
Class
Engineer , Scout
Assault Rifles
Rifles are (semi-)automatic weapons that are designed for all-range combat. They have a high rate of fire and a high damage potential.
Brenodi Empire Standard Issue Rifle Brenodi Empire Standard Issue Rifle
Brenodi Assault Rifle
The standard issue ranged rifle with iron sights for improved accuracy at range.
Damage
35
Clip Size
30
Carry Limit
150 Rounds
Accuracy
Good
Rate Of Fire
1080 Rounds Per Minute
Fire Mode
Fully Automatic
Class
Rifleman
Brenodi Empire Heavy Rifle Brenodi Empire Heavy Rifle
Brenodi Heavy Rifle
The standard assault rifle chambered for larger rounds and modified with a larger clip and iron sights.
Damage
50
Clip Size
40
Carry Limit
150 Rounds
Accuracy
Good
Rate Of Fire
920 Rounds Per Minute
Fire Mode
Fully Automatic
Class
Rifleman
Machine Guns
Heavy Machine Gun
Equipped with a very large clip, this machine gun is ideal for suppressive fire.
Damage
25
Clip Size
200
Carry Limit
400 Rounds
Accuracy
Poor
Rate Of Fire
920 Rounds Per Minute
Fire Mode
Fully Automatic
Class
Rifleman
Ranged Rifles
Brenodi Empire Ranged Rifle Brenodi Empire Ranged Rifle
Brenodi Scout Rifle
Ranged rifle equipped with a good zoom but a small clip.
Damage
110
Clip Size
15
Carry Limit
60 Rounds
Accuracy
Excellent
Rate Of Fire
48 Rounds Per Minute
Fire Mode
Single Shot Bolt Action
Class
Scout
Anti-tank Weapons
Brenodi Empire Rocket Launcher / Mortar Brenodi Empire Rocket Launcher / Mortar
Rocket Launcher
Guided rocket launcher, well suited to the anti-armor role.
Damage
80
Clip Size
1
Carry Limit
5 Rockets
Accuracy
Good
Rate Of Fire
20 Rockets Per Minute
Class
Grenadier
Mortar
Long range mortar that must be propped in a crouch before firing. Its range makes it ideal for destroying structures.
Damage
110
Clip Size
1
Carry Limit
10 Rounds
Accuracy
Excellent
Rate Of Fire
15 Rounds Per Minute
Class
Grenadier
Explosives
Brenodi Empire Mine (Side) Brenodi Empire Mine (Top)
Brenodi Mine
Defensive landmine that is effective for infantry and armor.
Damage
110
Carry Limit
5 Mines
Class
Grenadier
Brenodi Empire Standard Issue Grenade
Concussion Grenade
A blinding flash grenade that effects turrets and infantry.
Carry Limit
5 Grenades
Class
Scout
Explosive Grenade
A frag grenade that damages armor, buildings and infantry (damage dealt to buildings is reduced by 10).
Carry Limit
5 Grenades
Class
Rifleman
Seismic Grenade
Extremely effective at destroying buildings and defensive structures.
Carry Limit
5 Grenades
Class
Engineer
Smoke Grenade
Effective for assaults or temporary visual cover.
Carry Limit
5 Grenades
Class
Scout
Tip : You can prime grenades. All grenades have a fuse of 6 seconds (except the concussion grenade, it has a fuse of 4 seconds). Just hold the grenade as long as you deem necessary. When released, the fuse will keep running, and the grenade will explode prematurely. Use this to your advantage to give the enemy no chance to escape. A grenade will always retain a minimum fuse of 2 seconds. You cannot blow yourself up when priming a grenade.
Equipment
Equipment are all hand-held objects that may prove useful to the playing class. They range from binoculars to anti-personnel/anti-tank mines.
Brenodi Empire Binoculars
Binoculars
Used to observe enemy activity and call in strikes.
Class
Scout
Brenodi Empire Engineer Tool Brenodi Empire Engineer Tool