Home > Server Cvars
This is a complete list of all the server variables used by Empires.
Clear Cvars
Vehicles
emp_sv_max_vehicles:
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Number of vehicles each team can have at any given time.
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(Default = 32)
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emp_sv_vehicle_selfdestruct_time:
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Number of seconds until an empty vehicle starts to self-destruct.
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(Default = 300)
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emp_sv_vehicle_selfdestruct_time:
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Number of seconds until an empty vehicle starts to self-destruct.
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(Default = 300)
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Buildings
emp_sv_max_buildings:
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Number of buildings (not counting walls or turrets) each team can have at any given time.
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(Default = 32)
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emp_sv_turret_search_interval:
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Amount of time (in seconds) each turret must wait before searching for a new target.
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(Default = 0.5)
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emp_sv_max_turrets:
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Number of turrets that a team can place. (does not include engineer-placed turrets)
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(Default = 10)
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emp_sv_max_walls:
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Number of walls a team can place. (does not include engineer-placed walls)
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(Default = 24)
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Resources
emp_sv_refinery_interval:
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Number of seconds between refinery resource generation.
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(Default = 1)
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emp_sv_refinery_multiplier:
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Refinery output is multiplied by this (both teams).
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(Default = 1)
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emp_sv_player_refinery_multiplier:
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Number of players that cause an increase in resources produced via refineries.
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(Default = 12)
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For example: 12 means at 12 to 23 players, 1 is added to refinery output, 24 to 35, 2 is added to refinery output.
emp_sv_player_resource_interval:
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Number of players that cause an increase in resources produced via refineries.
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(Default = 12)
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For example: 12 means at 12 to 23 players, 1 is added to refinery output, 24 to 35, 2 is added to refinery output.
emp_sv_resource_multiplier_nf:
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Number of resources at map start is multiplied by this (Northern Faction).
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(Default = 5)
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emp_sv_resource_multiplier_be:
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Number of resources at map start is multiplied by this (Brenodi Empire).
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(Default = 5)
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Research
emp_sv_research_item:
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Makes the specified research available to both Teams. Takes the name of the research as a argument.
Example: emp_sv_research_item Nuclear Warhead will research Nukes for both teams.
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emp_sv_unresearch_item:
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Unresearches the specified research for both Teams. Takes the name of the research as a argument. Equipped Weapons in Tanks will get unavailable after they are unresearched.
Example: emp_sv_unresearch_item Nuclear Warhead will unresearch Nukes for both teams.
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Gameplay
emp_sv_wait_phase_time:
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Number of seconds until wait phase ends.
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(Default = 60)
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emp_sv_respawn_penalty:
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Number of seconds to make players wait to respawn.
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(Default = 10)
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emp_sv_spawn_protection:
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Amount of time (in seconds) that player is invulnerable after spawning.
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(Default = 3)
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emp_sv_research_multiplier:
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Affects research speed, less than 1 is slower, greater than 1 is faster.
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(Default = 1)
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emp_sv_research_complete:
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Set to 1 to have all research tree items unlocked.
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(Default = 0)
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emp_sv_reinforcement_multiplier_nf:
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Number of reinforcements at map start is multiplied by this (Northern Faction).
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(Default = 1)
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emp_sv_reinforcement_multiplier_be:
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Number of reinforcements at map start is multiplied by this (Brenodi Empire).
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(Default = 1)
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emp_sv_kick_commander_percentage:
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Percentage of players on a team that must vote yes to kick the commander.
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(Default = 0.6)
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emp_sv_kick_commander_time:
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Time commander kick vote lasts (In seconds).
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(Default = 120)
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emp_sv_kick_commander_penalty:
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Time before a kicked commander can re-enter the command vehicle (In seconds).
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(Default = 300)
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emp_sv_kick_commander_nf:
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Instantly kicks the Northern Faction commander.
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emp_sv_kick_commander_be:
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Instantly kicks the Brenodi Empire commander.
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emp_sv_stalemate_countdown:
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No description.
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(Default = 300)
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emp_sv_suddendeath_countdown:
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No description.
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(Default = 2)
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Minimap
emp_sv_player_minimap_interval:
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Number in seconds between the position of players on the minimap gets updated.
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(Default = 1)
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emp_sv_vehicle_minimap_interval:
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Number in seconds between the position of vehicles on the minimap gets updated.
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(Default = 1)
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Unclear Cvars
Their actual function is more of an educated guess than a fact.
Visibility
emp_sv_netvisdist_player:
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How far the player can see other players, vehicle and buildings.
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(Default = 10000)
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emp_sv_netvisdist_building:
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How far buildings can see other players, vehicle and buildings.
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(Default = 10000)
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emp_sv_netvisdist_vehicle:
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How far vehicles can see other players, vehicle and buildings.
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(Default = 10000)
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emp_sv_netvisdist_commander:
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How far the commander can see other players, vehicle and buildings.
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(Default = 10000)
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emp_sv_netvisdist_ratedistmax:
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No description.
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(Default = 10000)
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emp_sv_netvisdist_ratedistmin:
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No description.
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(Default = 2000)
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emp_sv_netvisdist_ratefacingmul:
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No description.
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(Default = 20)
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emp_sv_netvisdist_ratefacingonly:
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No description.
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(Default = 0)
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emp_sv_netvisdist_ratemax:
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No description.
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(Default = 0.5)
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emp_sv_netvisdist_ratemin:
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No description.
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(Default = 0)
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emp_sv_commander_visiblity_interval:
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No description.
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(Default = 1)
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Vehicles
emp_sv_vehicrate:
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Possibly an unused cvar that was meant to indicate how long it took to build a vehicle.
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(Default = 0)
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emp_sv_vehicle_resource_interval:
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No description.
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(Default = 1)
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emp_sv_vehicle_fadeout_time:
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Number of seconds until a destroyed vehicle model is removed.
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(Default = 20)
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Buildings
emp_sv_buildrate:
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Possibly an unused cvar that was meant to indicate how long it took to build a building.
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(Default = 0)
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emp_sv_building_box:
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No description.
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emp_sv_building_physics:
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No description.
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emp_sv_building_none:
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No description.
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Resources
emp_sv_commander_resource_interval:
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No description.
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(Default = 0.3)
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Other
emp_sv_client_auth_movement:
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Possibly an unused cvar that was meant to indicate how long it took to build a building.
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(Default = 0)
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emp_sv_client_vehic_auth_movement:
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No description.
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(Default = 0)
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emp_sv_client_vehic_auth_movement_2:
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No description.
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(Default = 0)
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emp_sv_player_flag_update:
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No description.
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(Default = 0.3)
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emp_sv_scale:
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Possibly about scale.
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(Default = 1)
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