Light Tank
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Small and fast but only able to mount the weakest gun, cannon, and missile launcher, the light tank is useful for scouting missions and hit and run attacks; it is considered one of the primary advantages of NF over BE due to its smaller size when compared to BE AFV. At extreme close range, the AFV is often simply unable to attack it.
Light Tank MKII
Is an improved version of the Light Tank. It's a little bit more expensive but can take a 2 slot missle launcher. Commander need to research Upgraded Chassis for MKII.
MKIIs were a temporary addition to the mod to make light vehicles more useful lategame. Originally this resulted in huge imbalances due to the Light Tanks superiority over the AFV, but through patches the MKII has become more balanced. MKIIs may or may not be featured in future patches.
Stats
- Seats: 2
- Non-Equipped Cost: 100 (Standard Light Tank)
- Non-Equipped Cost: 200 (Light Tank MKII)
- Non-Equipped Weight: 523 / 793
- Heat Capacity: 100
- Availability: Northern
Superlights
A common strategy for NF commanders is researching Electric Engineering and then proceeding to research 3-Phase Engines and Reactive Armor. Reactive armor is the best armor per plate, and when on a light tank it can take a huge beating, but still leave the driver with room for a cannon and a choice of ML or MG. These are also outfitted with 3-Phase engines which enables the vehicle to travel at very high speed, altogether it becomes a tough as nails, fast moving 'Superlight' which is capable of taking down much heavier opposing vehicles when used correctly.
Armor Plates
- Front: 2
- Sides: 2
- Back: 2
Weapon Slots
- Cannon: 1
- Machine Guns: 1
- Missile Launchers: 1 (Standard Light Tank)
- Missile Launchers: 2 (Light Tank MKII)