Turrets

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Revision as of 15:41, 5 September 2013 by Gilmore110j (talk | contribs) (→‎Stats)
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Structures
Armory | Barracks | Refinery | Radar | Repair Station | Vehicle Factory | Turrets | Walls
Engineer Structures
Surveillance | Ammo Crates | Turrets | Walls



Brenodi Empire Machine Gun turrets levels 1-3.
Brenodi Empire Missile Launcher turrets levels 1-3.
Northern Faction Machine Gun turrets levels 1-3.
Northern Faction Missile Launcher turrets levels 1-3.


Function

In Empires, two types of deployable turrets are available, machine gun (MG) and missile launcher (ML). Machine gun turrets shoot at infantry and missile launcher turrets target vehicles and structures.

As Commander

Both types of turret can be upgraded through research. There are 3 levels of upgrades, each one giving a longer range and higher damage. However, this research does not apply to the turrets automatically, and will only apply to any new turrets the commander builds; Engineer turrets do not benefit from this research. Commander turrets are built at their highest available level, while Engineer-placed turrets are placed at level 1 and must then be upgraded with the use of the Turret Upgrade skill.

As Engineer

Engineers may also place turrets, using the Engineer Tool. Either type of turret may be constructed. These turrets begin at level 1, however with the Turret Upgrade skill, may be upgraded into levels 2 and 3. Research does not affect the turrets placed by engineers. Once an Engineer has attained the rank of Staff Sergeant, they are able to place a second turret.

Stats

Machine Gun Turret

  • Cost (Commander only) : 50
  • Health when initially built : 25
  • Maximum health : 100
  • Weapons that cannot harm vehicles are not able to harm this building.

Missile Launcher Turret

  • Cost (Commander only) : 75
  • Health when initially built : 25
  • Maximum health : 100
  • Weapons that cannot harm vehicles are not able to harm this building.