Version/2.9.x
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Empires 2.9.3 "Battery" August 16, 2016 * Bugfixes: Fixed a bug caused by the previous patch. - Turrets were not colliding with vehicles. Empires 2.9.2 "Battery" August 14, 2016 * Bugfixes: Fixed a bug where small walls were using the large walls collsions for vehicles. Empires 2.9.1 "Battery" August 13, 2016 * Bugfixes: Fixed a bug where turrets were counted toward building limit, not turret limit. Empires 2.9.0 "Battery" August 13, 2016 * Features: Linux client and server, including easy installation using LGSM Building upgrades are now split into their own script definitions which allows values to be overridden when a building upgrades. For example turret damage can now be set when it is upgraded. Removed various code restrictions that meant only turrets could be upgraded. This means that new building upgrade definitions are now a possibility. Maximum carcass health is now defined in scripts, defaults to vehicle health. Concussion grenades re-added. Resource income now displays total income from all captured refineries and flags without using averaging; this should make it easier to notice when your income changes without random fluctuations. Resource deductions will display as and when they occur. Resources and wages will now display as rounded figures. This helps to make sure all the information stays visible without overlapping or going off-screen. Removed hardcoded layout for hud ammo indicator. Standing near an unbuilt refinery point shows a hint that you have to move away. * Bugfixes: Made walls placable in Hammer. Fixed the bug causing players to spawn in Barracks facing East; players will now spawn facing the nearest exit. Fixed a bug where an engineer could place small walls even though they hit their limit. Fixed persistent wall ghosts when holstering engineer tool. Fixed a bug where the start position of a wall would be the map origin, meaning players would be unable to place a wall until they right clicked. Engineer recycling no longer gives more resources when recycling without repair upgrade. Turrets upgrade instantly after turret upgrade research. Fixed scout class being named assault at the end of a round. Removed unused emp_sv_refinery_interval cvar. Made default class on start of game engineer instead of scout. Fixed guard order drawing outline with an extra side. Fixed gui images becoming blurry on low graphics settings. Intro video has been fixed. Hints should no longer show when inside a vehicle; destroyed vehicles show their own hint. Engineer buildables no longer block building placement for commander. Fixed news panel in menu. * Non-code changes: Added emp_money_2016 with prebuilt walls on the entrances. Fixed third flag on emp_escort giving Brenodi reinforcements multiple times. Added ocean water material for use in mapping. Improved NF jeep VGUI images. Hud style updated. Updated some collisions for old Brenodi props. * More detailed balancing changelog: NF SMG3 Damage 40->38 MinimalDamage 30->28 StandingSpreadMax 0.3->0.25 DuckingSpreadMax 0.2->0.17 ProneSpreadMax 0.2->0.14 StandingSpreadIncrement 0.009->0.0082 DuckingSpreadIncrement 0.006->00055 ProneSpreadIncrement 0.005->0.0046 Sticky Grenade Damage 150->175 Commander vehicle InfantryStickyResist 0->0.25 Advanced Coolant Engine Heat Output At Max 6->5 for AFV/LT 7->6 for Medium 6->5 for Heavy GL Gravity 1->0.92 Cycle time 3->2.5 Total Ammo Clips 2->4 Reload Time 10->6 UGL Gravity 0.9->0.88 Total Ammo Clips 3->4 Reload Time 12->8 Bio MG Vehicle Bio Damage 3->4 Plasma MG Damage 4->5 Cycle time 0.4->0.35 Heat to Target 1.6->1.8 HEMG Projectile Spread 0.015->0.025 DUMG & DUHMG Projectile Spread 0.03->0.02 Guided ML Heat 7->7.5 Cycle Time 1.0->1.2 Reload Time 6.0->5.5 Salvo ML Weight 50->60 Plasma CN Heat 20->15 Heat to Target 10->7 Explosion Radius 350->325 Artillery tank Base cost 1000->850 180mm arty cannon Gravity 0.7->0.55 203mm arty cannon Speed 1800->1900 Gravity 0.6->0.57 Scout Ranged arty resist 0->0.1 Other arties resist 0->0.15 Rifleman Other arties resist 0.1->0.15 Grenadier Other arties resist 0.3->0.4 Engineer Ranged arty resist 0->0.1 Other arties resist 0->0.15 Capacitive Armor Damage To Heat Absorbed 0.06->0.045 Regenerative Armor Health 70->72 Deflective armor Health 72->75 Angle Modifier 0.95->0.88 Absorbant Armor Health 66->67 Speed to Damage Modifier -0.00011->-0.000112 Bio Modifier 0.3->0.45 NF Heavy Rifle Clipsize 12->10