Sourcemod Plugins
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For instructions on how to install, see the Sourcemod page.
Compiling from Source
Thanks to people smarter than me, compiling from source is pretty easy.
Take your source-file or source-text and pop it in this: http://www.sourcemod.net/compiler.php
Download your compiled plugin, and put it in your sourcemod/plugins folder.
Or you can use spcomp.exe inside your sourcemod folders (\addons\sourcemod\scripting\spcomp.exe) (for windows)
Just drag and drop your source-file onto the .exe.
Sourcemod offsets and signatures
Calculating updated sourcemod vtable offsets: https://forums.empiresmod.com/index.php?threads/calculating-updated-sourcemod-vtable-offsets.20571/
Neoonys empires ready offsets and signatures release (22.03.2017): https://github.com/Neoony/Empires-SM-offsets-signatures/releases
If you have issues with invalid signatures.
Example:
L 03/18/2017 - 00:02:51: [SDKTOOLS] Invalid detour address passed - Disabling detour to prevent crashes L 03/18/2017 - 00:02:51: [SM] Exception reported: Entity Outputs are disabled - See error logs for details
Choice 1. Just download this release of offsets and signatures: https://github.com/Neoony/Empires-SM-offsets-signatures/releases
Choice 2. Replace the linux signatures in sdkhooks and sdktools files with the mac signatures. (this is already included in the above release)
This is rather temporary fix and needs testing
Example:
/* CBaseEntityOutput::FireOutput */ "#default" { "Signatures" { "FireOutput" { "library" "server" "windows" "\x55\x8B\xEC\x81\x2A\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\xC5\x89\x45\x2A\x8B\x45\x2A\x53\x56\x8B\x2A\x2A\x57\x8B\x2A\x2A\x89\x2A\x2A\x2A\x2A\x2A\x89\x2A\x2A\x2A\x2A\x2A\x89\x2A\x2A\x2A\x2A\x2A\xC7" "linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f" "mac" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f" } } }
Plugin-Making tips
To get a dump of entity properties specific to empires and similar things, use following commands. "sm_dump_teprops" - Dumps tempentity props to a file "sm_dump_netprops_xml" - Dumps the networkable property table as an XML file "sm_dump_netprops" - Dumps the networkable property table as a text file "sm_dump_classes" - Dumps the class list as a text file "sm_dump_datamaps" - Dumps the data map list as a text file "sm_dump_admcache" - Dumps the admin cache for debugging "sm_dump_handles" - Dumps Handle usage to a file for finding Handle leaks
Just add a filename after the command and you will find the dump files in empires folder. Just using some of those commands might make your client/server hang or even crash, but it will probably still make the dump, or just retry.
End of Round AllTalk
Original Plugin: https://forums.alliedmods.net/showthread.php?p=1246351
#pragma semicolon 1 #include <sourcemod> #define PLUGIN_VERSION "1.0.2" new Handle:cvar_round_end_enabled = INVALID_HANDLE; new Handle:cvar_bomb_enabled = INVALID_HANDLE; new Handle:cvar_announce = INVALID_HANDLE; new Handle:cvar_alltalk = INVALID_HANDLE; new alltalk_being_changed_by_us = false; new okay_to_disable_alltalk = false; public Plugin:myinfo = { name = "Round-End Alltalk", author = "Mister_Magotchi", description = "Turns sv_alltalk on at round end or when all Terrorists are dead (in CS:S).", version = PLUGIN_VERSION, url = "https://forums.alliedmods.net/showthread.php?t=133016" }; public OnPluginStart() { CreateConVar( "sm_round_end_alltalk_version", PLUGIN_VERSION, "Round-End Alltalk Version", FCVAR_PLUGIN|FCVAR_SPONLY|FCVAR_NOTIFY|FCVAR_DONTRECORD ); cvar_round_end_enabled = CreateConVar( "sm_round_end_alltalk_round", "1", "Toggles whether alltalk is on at round end", FCVAR_PLUGIN ); cvar_bomb_enabled = CreateConVar( "sm_round_end_alltalk_bomb", "0", "Toggles whether alltalk is on when all Terrorists are dead", FCVAR_PLUGIN ); cvar_announce = CreateConVar( "sm_round_end_alltalk_announce", "1", "Toggles whether changes to sv_alltalk are announced in chat", FCVAR_PLUGIN ); cvar_alltalk = FindConVar("sv_alltalk"); SetConVarFlags(cvar_alltalk, GetConVarFlags(cvar_alltalk)&~FCVAR_NOTIFY); HookConVarChange(cvar_alltalk, AlltalkChanged); HookEvent("round_start", OnRoundStart); HookEvent("player_death", OnPlayerDeath); HookEvent("game_end", OnRoundEnd); AutoExecConfig(true, "round-end-alltalk"); } TurnAlltalkOn () { // PrintToChatAll("Alltalk: DEBUG1"); if (!GetConVarBool(cvar_alltalk)) { okay_to_disable_alltalk = true; alltalk_being_changed_by_us = true; SetConVarBool(cvar_alltalk, true); } } public AlltalkChanged (Handle:convar, const String:oldValue[], const String:newValue[]) { // PrintToChatAll("Alltalk: DEBUG2"); new bool:announce = GetConVarBool(cvar_announce); if (StringToInt(newValue)) { if (announce) { PrintToChatAll("Alltalk is now on."); } if (alltalk_being_changed_by_us) { alltalk_being_changed_by_us = false; } else { okay_to_disable_alltalk = false; } } else { if (announce) { PrintToChatAll("Alltalk is now off."); } } } public OnRoundStart (Handle:event, const String:name[], bool:dontBroadcast) { // PrintToChatAll("Alltalk: DEBUG3"); if (okay_to_disable_alltalk) { SetConVarBool(cvar_alltalk, false); } } public OnPlayerDeath (Handle:event, const String:name[], bool:dontBroadcast) { // PrintToChatAll("Alltalk: DEBUG4"); if (GetConVarBool(cvar_bomb_enabled)) { new client; new bool:terrorists_dead = true; for (client = MaxClients; 0 < client; client--) { if (IsClientInGame(client) && IsPlayerAlive(client) && GetClientTeam(client) == 2) { terrorists_dead = false; break; } } if (terrorists_dead) { TurnAlltalkOn(); } } } public OnRoundEnd (Handle:event, const String:name[], bool:dontBroadcast) { // PrintToChatAll("Alltalk: DEBUG5"); if (GetConVarBool(cvar_round_end_enabled)) { TurnAlltalkOn(); } }
Chat Triggers
Plugin link: https://forums.alliedmods.net/showthread.php?p=585758
Adds commandlist.txt functionality (From Mani) to SourceMod.
You can easily define chat commands (e.g. !unstuck), to be linked to console commands.
triggers_rcon to define the flags of admins which will be able to use the R flag commands.
And if you for example want !addtime #### with custom value after it you have to use quotes.
Examples:
!us C emp_unstuck !unstuck C emp_unstuck !recwalls F emp_eng_recycle_walls !fixsound C snd_restart !enablespec R emp_allowspectators 1 !disablespec R emp_allowspectators 0 "!addtime R emp_sv_vote_commander_time"
EDIT: Reported some commands not working with quotes, probably only works for R flags. Only use it if you need it.
Advertisements 2.0
Plugin link: https://forums.alliedmods.net/showthread.php?t=155705
Simple advertisements plugin. It supports center, chat, hint, menu and top messages.
SourceBans++
(Not tested yet)
Plugin link: https://sbpp.github.io/
Unofficial more updated version of SourceBans.
-SourceBans++ is a majorly improved version of SourceBans 1.4.11 which was developed by GameConnect.
Those major improvements include a new design, more stable web application, login via steam account and much more community made customizations.
SourceBot
Original Plugin link: https://forums.alliedmods.net/showthread.php?p=883997
SourceBot is a bot that you install into your server. You can set it to give helpful server info, or give it a personality, from the things it says.
It floats around the server greeting the players. It has feelings about each player it encounters, and remembers what it feels about each one.
If you have problems with getting this plugin to run update your signature as stated in "offsets and signatures" category above.
(Leave empty model path in config, for the bot to not float around, example: "model" "")
TeamSwitch
Plugin link: https://forums.alliedmods.net/showthread.php?p=587405
This is a fully mod-independent team switching plugin, which gives an admin the ability to switch players to the opposite team either immediately,
when they die, or at the end of the round (where appropriate).
Players can also be switched to spectators.
TeamSwitch detects which mod it is being run on at startup and configures itself accordingly.
Ultimate Mapchooser 3.4.5
Plugin link: https://forums.alliedmods.net/showthread.php?t=134190
Ultimate Mapchooser allows for increased control over map selection. This includes:
- Random selection of the next map.
- Which maps are added to votes
- Which maps are available for nominations
You can control how the randomization works by dividing your map rotation into groups, and controlling the weights of each group or each individual map,
specify a minimum or maximum number of players allowed on the server for the map to be available, specify how many maps from a group are allowed in a vote, etc.
EDIT: It seems the original version isnt working even with Creepers event fix for end of map votes.
Here is cyberkillers version: https://github.com/CyberKiller/Ultimate-Mapchooser
But it might be a little outdated...
Ungrief
Plugin link: https://forums.alliedmods.net/showthread.php?t=89361
Teleports the specified command vehicle to where you are looking.
Execute Configs
Original Plugin link: https://forums.alliedmods.net/showthread.php?t=67620
This plugin executes configs when there are either a certain amount of clients on, a certain event occurs, a certain round starts or when there are a certain amount of minutes left on the map.
You can use this to disable alltalk above x clients, or to change the map when the timelimit hits, etc.
More updated version (1.2.4) + added empires roundstart/gamestart events: https://github.com/Neoony/Execute-Configs-Empiresfix/releases