Barracks: Difference between revisions

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[[Image:NFBarracks.jpg|thumb|right|Northern Faction Barracks]]
[[Image:NFBarracks.jpg|thumb|right|Northern Faction Barracks]]
[[Image:NFbarracks.jpg|thumb|right|Northern Faction Barracks]]
[[Image:NFbarracks.jpg|thumb|right|Northern Faction Barracks]]
[[Image:nf_barracks.gif|thumb|right|Northern Faction Barracks: Height Comparison]]
[[Image:IMPBarracks2.jpg|thumb|right|Imperial Barracks]]
[[Image:IMPBarracks2.jpg|thumb|right|Imperial Barracks]]
[[Image:IMPBarracks.jpg|thumb|right|Imperial Barracks]]
[[Image:IMPBarracks.jpg|thumb|right|Imperial Barracks]]
[[Image:be_barracks.gif|thumb|right|Imperial Barracks: Height Comparison]]
Players can spawn and can change classes at their barracks. The importance of this structure is second only to that of the refinery, and it is sure to be a prime target in any assault. Depending on the [[Maps|map]] and [[Gameplay_Types|gameplay type]], the match may end if a faction's barracks are destroyed, similar to the destruction of a [[Command Vehicle]] (when applicable).
Players can spawn and can change classes at their barracks. The importance of this structure is second only to that of the refinery, and it is sure to be a prime target in any assault. Depending on the [[Maps|map]] and [[Gameplay_Types|gameplay type]], the match may end if a faction's barracks are destroyed, similar to the destruction of a [[Command Vehicle]] (when applicable).



Revision as of 06:27, 10 July 2006

Home > Barracks

Northern Faction Barracks
Northern Faction Barracks
Northern Faction Barracks: Height Comparison
Imperial Barracks
Imperial Barracks
Imperial Barracks: Height Comparison

Players can spawn and can change classes at their barracks. The importance of this structure is second only to that of the refinery, and it is sure to be a prime target in any assault. Depending on the map and gameplay type, the match may end if a faction's barracks are destroyed, similar to the destruction of a Command Vehicle (when applicable).

Stats

  • Cost : 200
  • Health : 200 (takes 1/4 damage) -> Actual Health is 800.
  • Time to construct : 40 seconds (1 engineer)