Basic Conquest Map: Difference between revisions

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1. Ok to start with load up the source SDK and open Hammer.
1. Ok to start with, load up the source SDK (under "Tools" in steam) and open the Hammer Editor. This is the software used to create maps for any source-powered game.
upon loding your screen should look like this...
Upon loding your screen should look like this...
 
[[Image:Step 1.png|medium|step 1]]
[[Image:Step 1.png|medium|step 1]]






2. select 'file' at the top left and go to 'new' the screen should now look like this...
2. Create a new map by going 'File' -> 'New'. The screen should now look like this...


[[Image:Step 2.png|medium|step 2]]
[[Image:Step 2.png|medium|step 2]]
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3. now select the block tool at the left hand side
3. Now select the block tool on the left hand side.


[[Image:Step 3.png|medium|step 3]]
[[Image:Step 3.png|medium|step 3]]
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4. move your mouse to the 2D top view (the top left view) and scroll in and out a bit and move around using you arrow keys, when you are satisfyed that you can move around in this view drag a square using the block tool make it about 4096.0 by 4096.0 then press return on your keyboard to confirm. After you have done this the box should appear in the 3D view (top left view) but thanks to a new update from steam you cant unless you click the camera tool and then click on a 2D view then scroll out in the 3D view.
4. Move your mouse to the 2D top view (the top right view) and use the mouse wheel to zoom in and out. To move the view, hold the space bar and drag with the left mouse button. When you are satisfied that you can navigate in this view, drag out a square using the left mouse button whilst the block tool is selected. Make it around 4096 by 4096 units. You will see a white outline where the block will be created. Press return on your keyboard to place the block.


[[Image:Step 4.png|medium|step 4]]
[[Image:Step 4.png|medium|step 4]]
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5. After you have done this the box should appear in the 3D view (top left view) but thanks to a new update from steam you cant unless you click the camera tool and then click on a 2D view then scroll out in the 3D view.
5. After you have done this the box should appear in the 3D view (top left view) but thanks to a new update from steam, this might not work first time. To correct this, click the camera tool and then click on a 2D view then scroll out in the 3D view.


[[Image:Step 5.png|medium|step 5]]
[[Image:Step 5.png|medium|step 5]]
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6. the next thing to do is to get used to moving around in the 3D view, its much like being a spectator    on empires or counterstrike source whereby you use the W.S.A.D keyboard keys to move around.
6. The next thing to do is to get used to moving around in the 3D view. With the camera tool selected, click and hold the left mouse button in the 3D view. This rotates your view on the spot. The right mouse button moves your view left, right, up and down (relative to where you are looking). Holding both mouse buttons at once zooms the view in and out. Once you are comfortable with moving around, move on to step 7.
 
 
 
'''6.5. Texturing the ground is needed somewhere in here.'''
 
 


7. Once you are used to that we shall beguin setting up the barraks, first click the entity tool.
7. Now we are going to place some entities. These are what really make the map function. Some examples would be the baracks and the command vehicles. To begin, click the entity tool.


[[Image:Step 7.png|medium|step 7]]
[[Image:Step 7.png|medium|step 7]]
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8. You will notice that when you do this at the right hand side of the screen two previosly greyed out dropdown boxes will now be white (clickable) and the top one will most likely display the word entity and the bottem one will most likey display the words info_player_start, we will be using the bottem box (note everything in this drop down box is displayed alphabeticaly) so click the bottem box and scroll up until you find emp_building_imp_barracks
8. You will notice that when you do this, at the right hand side of the screen, two previously greyed out dropdown boxes will now become available. The top one is used to decide what you are placing (in this case, leave it on "Entities") and the bottom box chooses what you are placing out of that category. The other options relate to prefabs, and are not relevant to this tutorial. We will be using the bottom box to select the Brenodi barracks entity. This is named '''emp_building_imp_barracks'''.


[[Image:Step 8.png|medium|step 8]]
[[Image:Step 8.png|medium|step 8]]
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9. now click roughly where you want it on the 3D view and a bernodi barracks should appear, chances are it hasnt been placed how you want it (e.g the bit that should be underground is above) so this means we will have to use the 2D views to position it how we want it.
9. The easiest way to place entities in the map is via the 3D view. Clicking anywhere on your ground, a barracks should appear. Chances are, it hasn't been placed exactly how you want it (it is probably too high) so this means we will have to use the 2D views to position it how we want it.


[[Image:Step 9.png|medium|step 9]]
[[Image:Step 9.png|medium|step 9]]
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10. To move a object in the 2D view simply select it (by clicking on it in the 3D view), and drag it around. Notice it will snap to the grid. In order to change the grid size, use the '[' and ']' keys. This works exactly the same in all of the 2D views.


10. To move a object in the 2D view simply select it by ether clicking on any part of it in the 3D view or by clicking on the cross in the center of that objects box in this case that box is purple but when you click it it should turn to red and yellow stripes and display a 2D picture of the object.
11. Once you have positioned the Brenodi barracks where you want it, do the same with the NF one ('''emp_building_nf_barracks''')...
 
11. once you have positioned the Brenodi barracks where you want it do the same with the NF one (emp_building_nf_barracks)...


[[Image:Step 11.png|medium|step 11]]
[[Image:Step 11.png|medium|step 11]]
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12. Now we need to add in the command vehicals (emp_imp_commander) and (emp_nf_commander) you do this the same as the barracks but leave them ever so slightly above ground so when the game starts they drop to the floor rather than being stuck in the gfx. Oh and it the Brenodi command vehicals front wheels look all screwed up dont worry this will correct itself when you run the game.
12. Now we need to add the command vehicles ('''emp_imp_commander''') and ('''emp_nf_commander'''). This works exactly the same as the barracks, but leave them ever so slightly above the ground so that when the game starts they drop to the floor rather than being stuck in the ground. The Brenodi CV's front wheels will look all screwed up; dont worry, this will correct itself in-game.
 


[[Image:Step 12.png|medium|step 12]]
[[Image:Step 12.png|medium|step 12]]
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13. The next thing to now do is to make the sky box
13. The next thing to now do is to make the sky box.

Revision as of 17:04, 27 August 2006

Note
under construction

(Please ensure that you have completed the Configuring Hammer for Empires guide before continuing).

This guide is for showing you how to set up the conquest style map seen in maps such as Isle and Duststorm.


1. Ok to start with, load up the source SDK (under "Tools" in steam) and open the Hammer Editor. This is the software used to create maps for any source-powered game. Upon loding your screen should look like this...

step 1


2. Create a new map by going 'File' -> 'New'. The screen should now look like this...

step 2


3. Now select the block tool on the left hand side.

step 3


4. Move your mouse to the 2D top view (the top right view) and use the mouse wheel to zoom in and out. To move the view, hold the space bar and drag with the left mouse button. When you are satisfied that you can navigate in this view, drag out a square using the left mouse button whilst the block tool is selected. Make it around 4096 by 4096 units. You will see a white outline where the block will be created. Press return on your keyboard to place the block.

step 4


5. After you have done this the box should appear in the 3D view (top left view) but thanks to a new update from steam, this might not work first time. To correct this, click the camera tool and then click on a 2D view then scroll out in the 3D view.

step 5


6. The next thing to do is to get used to moving around in the 3D view. With the camera tool selected, click and hold the left mouse button in the 3D view. This rotates your view on the spot. The right mouse button moves your view left, right, up and down (relative to where you are looking). Holding both mouse buttons at once zooms the view in and out. Once you are comfortable with moving around, move on to step 7.


6.5. Texturing the ground is needed somewhere in here.


7. Now we are going to place some entities. These are what really make the map function. Some examples would be the baracks and the command vehicles. To begin, click the entity tool.

step 7


8. You will notice that when you do this, at the right hand side of the screen, two previously greyed out dropdown boxes will now become available. The top one is used to decide what you are placing (in this case, leave it on "Entities") and the bottom box chooses what you are placing out of that category. The other options relate to prefabs, and are not relevant to this tutorial. We will be using the bottom box to select the Brenodi barracks entity. This is named emp_building_imp_barracks.

step 8


9. The easiest way to place entities in the map is via the 3D view. Clicking anywhere on your ground, a barracks should appear. Chances are, it hasn't been placed exactly how you want it (it is probably too high) so this means we will have to use the 2D views to position it how we want it.

step 9


10. To move a object in the 2D view simply select it (by clicking on it in the 3D view), and drag it around. Notice it will snap to the grid. In order to change the grid size, use the '[' and ']' keys. This works exactly the same in all of the 2D views.

11. Once you have positioned the Brenodi barracks where you want it, do the same with the NF one (emp_building_nf_barracks)...

step 11


12. Now we need to add the command vehicles (emp_imp_commander) and (emp_nf_commander). This works exactly the same as the barracks, but leave them ever so slightly above the ground so that when the game starts they drop to the floor rather than being stuck in the ground. The Brenodi CV's front wheels will look all screwed up; dont worry, this will correct itself in-game.

step 12


13. The next thing to now do is to make the sky box.