Emp cap point: Difference between revisions

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== Properties ==
== Properties ==
*; Number of this capture point : Allows other flag-related brushes and flags to link to this brush. Use a number, 1 or higher.
 
*; Location name : What name will be displayed ingame.
*;Name <string>
*; Time to Capture : Time it will take for the flag to be captured (in seconds).
:The name that other entities refer to this entity by.
*; Time to Neutral : Time it takes for the other team to remove your ownership from it before they can start capturing (in seconds).
*; Number of this capture point <integer>
*; Players required (NF/Imp) : Two boxes which allows the mapper to decide how many people you will have to have present inside the cap point brush for it to be captured.
: Allows other flag-related brushes and flags to link to this brush. Use a number, 1 or higher.
*; Owner : Whoever owns the flag by default (if anyone).
*; Location name <string>
*; NF/IMP capturable : Used to determine who can capture this flag in the state when the map loads. If linear capture is on, this will determine who can capture this flag without having to capture all flags preceding this one. (Yes allows capture, No disallows)
: What name will be displayed ingame.
*; Resource to give to NF/IMP : Two boxes that allow the mapper to give the flag the ability to generate resources for the holding team, measured in resources per second.
*; Time to Capture <integer>
*; Tickets to take from NF/IMP : Two boxes that allow the mapper to give the flag the ability to take tickets from the holding teams enemy, measured in tickets per second.
: Time it will take for the flag to be captured (in seconds).
*; Time to Neutral <integer>
: Time it takes for the other team to remove your ownership from it before they can start capturing (in seconds).
*; Players required (NF) <integer>
: The number of players required to capture of team [[Northern Faction]].
*; Players required (Imp) <integer>
: The number of players required to capture of team [[Brenodi Empire]].
*; NF cappable <boolean>
:Can the capture point be captured by the Northern Faction?
*; IMP cappable <boolean>
:Can the capture point be captured by the Brenodi Empire?
*;Owned by <options>
: Whoever owns the flag by default (if anyone).
:*Neutral
:*Northern Faction
:*Brenodi Empire
*; Resource to give the NF <integer>
: Number of resources to give to the Northern Faction per second when they have it captured. (per second)
*; Resource to give the Imp <integer>
: Number of resources to give to the Brenodi Empire per second when they have it captured. (per second)
*; Tickets to take from NF <integer>
: Number of reinforcements to take from the Northern Faction when the Brenodi Empire have it captured. (per second)
*; Tickets to take from Imp <integer>
: Number of reinforcements to take from the Brenodi Empire when the Northern Faction have it captured. (per second)
 
==Flags==
This entity has no flags.


== Notes ==
== Notes ==
* Used with an [[Emp_cap_model]] to actually display the point.
* Used with an [[Emp_cap_model]] to actually display the point.
* There is a max of 32 Individual Points.
* There is a max of 32 Individual Points.
[[Category:Entity|Cap Point]]
[[Category:Entity]][[Category:Brush Entity]]

Latest revision as of 11:25, 3 February 2009

Home > Emp cap point

Description

The tracker entity for a capture point. These are almost always used in association with a Emp_cap_model, which shows the status of the cap point and allows for physical captures. To set up a flag you need to have at least one brush based emp_cap_point, which designates the area in which the player must be in order to capture the point. This brush will be invisble ingame.

Properties

  • Name <string>
The name that other entities refer to this entity by.
  • Number of this capture point <integer>
Allows other flag-related brushes and flags to link to this brush. Use a number, 1 or higher.
  • Location name <string>
What name will be displayed ingame.
  • Time to Capture <integer>
Time it will take for the flag to be captured (in seconds).
  • Time to Neutral <integer>
Time it takes for the other team to remove your ownership from it before they can start capturing (in seconds).
  • Players required (NF) <integer>
The number of players required to capture of team Northern Faction.
  • Players required (Imp) <integer>
The number of players required to capture of team Brenodi Empire.
  • NF cappable <boolean>
Can the capture point be captured by the Northern Faction?
  • IMP cappable <boolean>
Can the capture point be captured by the Brenodi Empire?
  • Owned by <options>
Whoever owns the flag by default (if anyone).
  • Neutral
  • Northern Faction
  • Brenodi Empire
  • Resource to give the NF <integer>
Number of resources to give to the Northern Faction per second when they have it captured. (per second)
  • Resource to give the Imp <integer>
Number of resources to give to the Brenodi Empire per second when they have it captured. (per second)
  • Tickets to take from NF <integer>
Number of reinforcements to take from the Northern Faction when the Brenodi Empire have it captured. (per second)
  • Tickets to take from Imp <integer>
Number of reinforcements to take from the Brenodi Empire when the Northern Faction have it captured. (per second)

Flags

This entity has no flags.

Notes

  • Used with an Emp_cap_model to actually display the point.
  • There is a max of 32 Individual Points.