Emp cap point: Difference between revisions

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To set up a flag you need to have atleast one brush based capture point (emp_cap_point) This brush will be invisble ingame. These brushes have the following important options:
{{Sitenav|[[Entity_Index|Entity Index]] > Emp_cap_point}}


"Number of this capture point" witch allowes other flag related brushes and flags to link to this brush. Use a number betwen 1->?
== Description ==
 
The tracker entity for a capture point. These are almost always used in association with a [[Emp_cap_model]], which shows the status of the cap point and allows for physical captures.
"Location name" What name will be displayed ingame
 
"Time to Capture" Time it will take for the flag to be captured in seconds "Time to Neutral" Time it takes for the other team to remove your ownership from it before they can start capturing in seconds
 
"Players required (NF/Imp)" Two boxes witch allowes the mapper to decide how manny people you will have to have present inside the cap point brush for it to be captured
 
"Owner" Whoever owns the flag by default (if annyone)
 
"NF/IMP capturble" Two boxes witch allowes the mapper to decide if both factions or witch ones of them can capture a flag
 
"Resource to give to NF/IMP" Two boxes that allow the mapper to give the flag the ability to generate resources for the holding team, mesured in resources per second


== Notes ==
To set up a flag you need to have atleast one brush based capture point (emp_cap_point) This brush will be invisble ingame. These brushes have the following important options:
*; Number of this capture point : Allows other flag-related brushes and flags to link to this brush. Use a number, 1 or higher.
*; Location name : What name will be displayed ingame.
*; Time to Capture : Time it will take for the flag to be captured (in seconds).
*; Time to Neutral : Time it takes for the other team to remove your ownership from it before they can start capturing (in seconds).
*; Players required (NF/Imp) : Two boxes which allows the mapper to decide how many people you will have to have present inside the cap point brush for it to be captured.
*; Owner : Whoever owns the flag by default (if anyone).
*; NF/IMP capturble : Two boxes which allows the mapper to toggle who can capture the cap point in question.
*; Resource to give to NF/IMP : Two boxes that allow the mapper to give the flag the ability to generate resources for the holding team, measured in resources per second.
*; Tickets to take from NF/IMP : Two boxes that allow the mapper to give the flag the ability to take tickets from the holding teams enemy, measured in tickets per second.


"Tickets to take from NF/IMP" Two boxes that allow the mapper to give the flag the ability to take tickets from the holding teams emeny, mesured in tickets per second
== Notes ==
* Used with an [[Emp_cap_model]] to actually display the point.
[[Category:Entity|Cap Point]]

Revision as of 02:51, 14 March 2006

Home > Emp cap point

Description

The tracker entity for a capture point. These are almost always used in association with a Emp_cap_model, which shows the status of the cap point and allows for physical captures.

Notes

To set up a flag you need to have atleast one brush based capture point (emp_cap_point) This brush will be invisble ingame. These brushes have the following important options:

  • Number of this capture point
    Allows other flag-related brushes and flags to link to this brush. Use a number, 1 or higher.
    Location name
    What name will be displayed ingame.
    Time to Capture
    Time it will take for the flag to be captured (in seconds).
    Time to Neutral
    Time it takes for the other team to remove your ownership from it before they can start capturing (in seconds).
    Players required (NF/Imp)
    Two boxes which allows the mapper to decide how many people you will have to have present inside the cap point brush for it to be captured.
    Owner
    Whoever owns the flag by default (if anyone).
    NF/IMP capturble
    Two boxes which allows the mapper to toggle who can capture the cap point in question.
    Resource to give to NF/IMP
    Two boxes that allow the mapper to give the flag the ability to generate resources for the holding team, measured in resources per second.
    Tickets to take from NF/IMP
    Two boxes that allow the mapper to give the flag the ability to take tickets from the holding teams enemy, measured in tickets per second.

Notes