Game events added: Difference between revisions

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Fires when a player purchases or recustomizes a vehicle
Fires when a player purchases or recustomizes a vehicle
* "userid" "int"
* "userid" "int"
* "cost" "int" - How much it costs (possibly negative if new loadout is cheaper from recustomizing)
* "cost" "int" - How much it costs.
* "vehicleid" "int" - The entity id of the vehicle
* "vehicleid" "int" - The entity id of the vehicle



Revision as of 03:45, 12 March 2009

What game events have been added?

player_class

Fires when a player's class changes

  • "userid" "int"
  • "class" "int" - The class to which the player changed (Scout=0, rifleman=1, grenadier=2, engineer=3)

player_score

Fires when a player's score changes

  • "userid" "int"
  • "amount" "int" - how many points were received (usually 1)
  • "reason" "string" - The reason why the player score changed (defusal,tank/building/player/command vehicle killed, 100rep points, 200heal points, 2 buildings sabotaged etc.)

vehicle_purchase

Fires when a player purchases or recustomizes a vehicle

  • "userid" "int"
  • "cost" "int" - How much it costs.
  • "vehicleid" "int" - The entity id of the vehicle

vehicle_recustomize

Fires when a player purchases or recustomizes a vehicle

  • "userid" "int"
  • "cost" "int" - How much it costs (possibly negative if new loadout is cheaper from recustomizing)
  • "vehicleid" "int" - The entity id of the vehicle