Game events added: Difference between revisions

From Empires Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 36: Line 36:
* "userid" "int"
* "userid" "int"
* "vehicleid" "int"
* "vehicleid" "int"
<strike>* "seat" "int"</strike> - I assume this won't be of interest
* <strike>"seat" "int"</strike> - I assume this won't be of interest

Revision as of 09:48, 19 March 2009

What game events have been added?

Player

player_class

Fires when a player's class changes

  • "userid" "int"
  • "class" "int" - The class to which the player changed (Scout=0, rifleman=1, grenadier=2, engineer=3)

player_score

Fires when a player's score changes

  • "userid" "int"
  • "amount" "int" - how many points were received (usually 1)
  • "reason" "string" - The reason why the player score changed (defusal,tank/building/player/command vehicle killed, 100rep points, 200heal points, 2 buildings sabotaged etc.)

Vehicle

vehicle_purchase

Fires when a player purchases a vehicle

  • "userid" "int"
  • "cost" "int" - How much it costs.
  • "vehicleid" "int" - The entity id of the vehicle

vehicle_recustomize

Fires when a player recustomizes a vehicle

  • "userid" "int"
  • "cost" "int" - How much it costs (possibly negative if new loadout is cheaper from recustomizing)
  • "vehicleid" "int" - The entity id of the vehicle

vehicle_enter

Fires when a player enters a vehicle (or changes seat?)

  • "userid" "int"
  • "vehicleid" "int"
  • "seat" "int"

vehicle_exit

Fires when a player exits a vehicle

  • "userid" "int"
  • "vehicleid" "int"
  • "seat" "int" - I assume this won't be of interest