Grenadier: Difference between revisions

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* Keep in mind that enemy Engineers do not set off mines neither on-foot nor inside vehicles.
* Keep in mind that enemy Engineers do not set off mines neither on-foot nor inside vehicles.
* The mines pack quite a punch and will hurt/kill you if you are caught within its blast radius.  Fortunately, the blast will not hurt any other friendlies (at least on the FriendlyFire-off servers).
* The mines pack quite a punch and will hurt/kill you if you are caught within its blast radius.  Fortunately, the blast will not hurt any other friendlies (at least on the FriendlyFire-off servers).
* Smart players will watch out for enemy mines, so try not to lay them where they can easily be detected. Try to conseal the mines in bushes, around the corners, in terrain, etc. In other words - try to surprise your enemy.
* Smart players will watch out for enemy mines, so try not to lay them where they can easily be detected. Try to conceal the mines in bushes, around the corners, in terrain, etc. In other words - try to surprise your enemy.
* Since an Grenadier can only have 8 mines on the ground at any given time, upon placing the 9th mine, the very first one will detonate, destroying itself and any other mines in its blast radius. Be careful not to be too close when that happens.
* Since an Grenadier can only have 8 mines on the ground at any given time, upon placing the 9th mine, the very first one will detonate, destroying itself and any other mines in its blast radius. Be careful not to be too close when that happens.
* A clever Grenadier will often try to use the "9th mine" trick to cause a great deal of damage to any structure, (including the Command Vehicle) by dropping 8 mines next to his target and very close to one another. He will then drop the 9th mine, detonating all the previous ones in a chain reaction. The ensuing explosion can bring down even the toughest of structures, so do not let a rogue Grenadier hang around the buildings you'd like to keep.
* A clever Grenadier will often try to use the "9th mine" trick to cause a great deal of damage to any structure, (including the Command Vehicle) by dropping 8 mines next to his target and very close to one another. He will then drop the 9th mine, detonating all the previous ones in a chain reaction. The ensuing explosion can bring down even the toughest of structures, so do not let a rogue Grenadier hang around the buildings you'd like to keep.

Revision as of 23:34, 19 April 2006

Home > Grenadier

When the going gets tough the tough call for anti-armor support, and thats exactly what the Grenadier delivers. In a direct fight, the class shows its teeth with a standard RPG. The missiles are guided, so watch where you point it. The RPG launcher converts into a mortar for those times when a straight rocket just won't cut it. To use the mortar just crouch and let the shells fly. Finally, the grenadier can lay mines, up to a maximum of 8, for defense.

Grenadiers do not trip mines, neither when walking nor driving over them. They can also defuse mines with the Defuse skill by crouching on the mine, aiming, and pressing the USE key (E by default) for a few seconds. This makes the class extremely useful for detecting, crossing and clearing minefields.

Arguably the most useful skill of the grenadier is Artillery Feedback, granting the class superiority in that area of combat. The skill works by indicating, with a diamond on the minimap, the area in which the player's last shell or missile exploded. The skill applies not only to artillery cannons and the class' mortar weapon, but also to the handheld RPG and any vehicle mounted cannon or missile launcher.

A tactical skill is Armor Detection, which lets the grenadier see the percentage of armor on the targeted side of a vehicle. This is especially useful when an enemy's armor has been destroyed on one side but has turned so that an undamaged side faces your team.

On the defensive a grenadier is most at home in a vehicle, increasing its resilience with the skill Increased Armor. This skill reduces damage dealt to a driven vehicle, letting a skilled grenadier remain on the battlefield long after others have been reduced to scrap.

Tips

  • When shooting your RPG, make sure your cross-hairs are always pointing at your intended target even if it's moving. The warhead will automatically track. This has a side-effect of the warhead losing its tracking if you stop pointing your weapon at the target, e.g. hide behind an obstacle.
  • Your mines are both anti-infantry and anti-vehicle, which means that they will explode when either a vehicle or a player drives or walks over them.
  • Keep in mind that enemy Engineers do not set off mines neither on-foot nor inside vehicles.
  • The mines pack quite a punch and will hurt/kill you if you are caught within its blast radius. Fortunately, the blast will not hurt any other friendlies (at least on the FriendlyFire-off servers).
  • Smart players will watch out for enemy mines, so try not to lay them where they can easily be detected. Try to conceal the mines in bushes, around the corners, in terrain, etc. In other words - try to surprise your enemy.
  • Since an Grenadier can only have 8 mines on the ground at any given time, upon placing the 9th mine, the very first one will detonate, destroying itself and any other mines in its blast radius. Be careful not to be too close when that happens.
  • A clever Grenadier will often try to use the "9th mine" trick to cause a great deal of damage to any structure, (including the Command Vehicle) by dropping 8 mines next to his target and very close to one another. He will then drop the 9th mine, detonating all the previous ones in a chain reaction. The ensuing explosion can bring down even the toughest of structures, so do not let a rogue Grenadier hang around the buildings you'd like to keep.
  • After placing a mine your weapon will switch back to the Rocket Launcher, so practice fast switching back to mines in order to quickly lay down minefields.