Modelling Pipeline: Difference between revisions

From Empires Wiki
Jump to navigation Jump to search
mNo edit summary
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
Documentation of the current modelling pipeline.
Documentation of the current modelling pipeline.


{{Abandoned}}
=== Current Texture Pipeline ===
=== Current Texture Pipeline ===
# Create image
# Create image
Line 19: Line 20:
# Place materials in correct folder '''''only when material changes'''''
# Place materials in correct folder '''''only when material changes'''''
# Load model into hlmv
# Load model into hlmv
(more detail here: https://forums.empiresmod.com/index.php?threads/making-models-for-empires-source-mp-2013.18308/ )


Need to be repeated from stage 2 every time the model is edited.
Need to be repeated from stage 2 every time the model is edited.


TODO: Needs more pipelines from different programs.
TODO: Needs more pipelines from different programs.

Latest revision as of 18:32, 8 August 2021

Documentation of the current modelling pipeline.


This article has not been updated for some time
This article has been tagged as abandoned and may be removed at some point in the future in order to keep the wiki tidy.

Current Texture Pipeline

  1. Create image
  2. Import image in vtfedit
  3. Select settings
  4. Save as .vtf format

Need to be repeated from stage 2 every time the image is edited.

Current Model Pipeline (blender)

  • Install blender source tools
  1. Make model in blender
  2. Export to correct file format
  3. Create qc file
  4. Run qc file through studiomdl
  5. Place textures in correct folder only when texture changes
    • (see texture pipeline)
  6. Place materials in correct folder only when material changes
  7. Load model into hlmv

(more detail here: https://forums.empiresmod.com/index.php?threads/making-models-for-empires-source-mp-2013.18308/ )

Need to be repeated from stage 2 every time the model is edited.

TODO: Needs more pipelines from different programs.