Modelling Pipeline: Difference between revisions
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# Place materials in correct folder '''''only when material changes''''' | # Place materials in correct folder '''''only when material changes''''' | ||
# Load model into hlmv | # Load model into hlmv | ||
(more detail here: https://forums.empiresmod.com/index.php?threads/making-models-for-empires-source-mp-2013.18308/ ) | |||
Need to be repeated from stage 2 every time the model is edited. | Need to be repeated from stage 2 every time the model is edited. | ||
TODO: Needs more pipelines from different programs. | TODO: Needs more pipelines from different programs. |
Revision as of 17:25, 1 September 2017
Documentation of the current modelling pipeline.
Current Texture Pipeline
- Create image
- Import image in vtfedit
- Select settings
- Save as .vtf format
Need to be repeated from stage 2 every time the image is edited.
Current Model Pipeline (blender)
- Install blender source tools
- Make model in blender
- Export to correct file format
- Create qc file
- Run qc file through studiomdl
- Place textures in correct folder only when texture changes
- (see texture pipeline)
- Place materials in correct folder only when material changes
- Load model into hlmv
(more detail here: https://forums.empiresmod.com/index.php?threads/making-models-for-empires-source-mp-2013.18308/ )
Need to be repeated from stage 2 every time the model is edited.
TODO: Needs more pipelines from different programs.