Modelling Pipeline: Difference between revisions

From Empires Wiki
Jump to navigation Jump to search
mNo edit summary
(Add link to pinned empires forum post)
Line 19: Line 19:
# Place materials in correct folder '''''only when material changes'''''
# Place materials in correct folder '''''only when material changes'''''
# Load model into hlmv
# Load model into hlmv
(more detail here: https://forums.empiresmod.com/index.php?threads/making-models-for-empires-source-mp-2013.18308/ )


Need to be repeated from stage 2 every time the model is edited.
Need to be repeated from stage 2 every time the model is edited.


TODO: Needs more pipelines from different programs.
TODO: Needs more pipelines from different programs.

Revision as of 17:25, 1 September 2017

Documentation of the current modelling pipeline.

Current Texture Pipeline

  1. Create image
  2. Import image in vtfedit
  3. Select settings
  4. Save as .vtf format

Need to be repeated from stage 2 every time the image is edited.

Current Model Pipeline (blender)

  • Install blender source tools
  1. Make model in blender
  2. Export to correct file format
  3. Create qc file
  4. Run qc file through studiomdl
  5. Place textures in correct folder only when texture changes
    • (see texture pipeline)
  6. Place materials in correct folder only when material changes
  7. Load model into hlmv

(more detail here: https://forums.empiresmod.com/index.php?threads/making-models-for-empires-source-mp-2013.18308/ )

Need to be repeated from stage 2 every time the model is edited.

TODO: Needs more pipelines from different programs.