Modelling Pipeline

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Revision as of 02:20, 31 August 2017 by VulcanStorm (talk | contribs)
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Documentation of the current modelling pipeline.

Current Texture Pipeline

  1. Create image
  2. Import image in vtfedit
  3. Select settings
  4. Save as .vtf format

Need to be repeated from stage 2 every time the image is edited.

Current Model Pipeline (blender)

  • Install blender source tools
  1. Make model in blender
  2. Export to correct file format
  3. Create qc file
  4. Run qc file through studiomdl
  5. Place textures in correct folder only when texture changes
    • (see texture pipeline)
  6. Place materials in correct folder only when material changes
  7. Load model into hlmv

Need to be repeated from stage 2 every time the model is edited.

TODO: Needs more pipelines from different programs.