Difference between revisions of "Server Optimization"

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=Server Optimizations=
 
== Unit limits ==
=== emp_sv_max_buildings ===
Building limit per team, includes all buildings except turrets.
 
Default value: 64
 
=== emp_sv_max_turrets ===
Turret building limit per team.
 
Default value: 24
 
=== emp_sv_max_vehicles ===
Vehicle limit per team.
 
{{Tip|Set this to the number of players per team.}}
Default value: 32
 
=== emp_sv_max_walls ===
Wall limit per team.
 
Default value: 64
 
== Self-destruction timers ==
In order to prevent abandoned vehicles using up server resources, vehicles without a player in them will self-destruct after a certain time interval. These intervals can be set on a per-chassis basis.
 
=== emp_sv_vehicle_JEEP_selfdestruct_time ===
Empty [[Jeep|Jeeps]] will self-destruct after this time limit (in seconds).
 
{{Tip|Set this to a low value such as 120 or 60. Jeeps are cheap and players often buy them off of their own wages.}}
Default value: 300
 
=== emp_sv_vehicle_LT_selfdestruct_time ===
Empty [[Light_Tank|Light Tanks]] will self-destruct after this time limit (in seconds).
 
Default value: 300
 
=== emp_sv_vehicle_AFV_selfdestruct_time ===
Empty [[AFV|AFV's]] will self-destruct after this time limit (in seconds).
 
Default value: 300
 
=== emp_sv_vehicle_APC_selfdestruct_time ===
Empty [[APC|APC's]] will self-destruct after this time limit (in seconds).
 
{{Tip|APC's act as mobile spawnpoints. If players complain about their parked APC suddenly self-destructing, increase this value.}}
Default value: 300
 
=== emp_sv_vehicle_MED_selfdestruct_time ===
Empty [[Medium_Tank|Medium Tanks]] and [[Imperial_Tank|Imperial Tanks]] will self-destruct after this time limit (in seconds).
 
Default value: 300
 
=== emp_sv_vehicle_HEAVY_selfdestruct_time  ===
Empty [[Northern_Heavy_Tank|Northern Heavy Tanks]] and [[Imperial_Heavy_Tank|Imperial Heavy Tanks]] will self-destruct after this time limit (in seconds).
 
Default value: 300
 
=== emp_sv_vehicle_ARTY_selfdestruct_time ===
Empty [[Artillery|Artillery Tanks]] will self-destruct after this time limit (in seconds).
 
Default value: 300

Latest revision as of 03:12, 19 January 2011

Server Optimizations

Unit limits

emp_sv_max_buildings

Building limit per team, includes all buildings except turrets.

Default value: 64

emp_sv_max_turrets

Turret building limit per team.

Default value: 24

emp_sv_max_vehicles

Vehicle limit per team.

Tip Tip: Set this to the number of players per team.

Default value: 32

emp_sv_max_walls

Wall limit per team.

Default value: 64

Self-destruction timers

In order to prevent abandoned vehicles using up server resources, vehicles without a player in them will self-destruct after a certain time interval. These intervals can be set on a per-chassis basis.

emp_sv_vehicle_JEEP_selfdestruct_time

Empty Jeeps will self-destruct after this time limit (in seconds).

Tip Tip: Set this to a low value such as 120 or 60. Jeeps are cheap and players often buy them off of their own wages.

Default value: 300

emp_sv_vehicle_LT_selfdestruct_time

Empty Light Tanks will self-destruct after this time limit (in seconds).

Default value: 300

emp_sv_vehicle_AFV_selfdestruct_time

Empty AFV's will self-destruct after this time limit (in seconds).

Default value: 300

emp_sv_vehicle_APC_selfdestruct_time

Empty APC's will self-destruct after this time limit (in seconds).

Tip Tip: APC's act as mobile spawnpoints. If players complain about their parked APC suddenly self-destructing, increase this value.

Default value: 300

emp_sv_vehicle_MED_selfdestruct_time

Empty Medium Tanks and Imperial Tanks will self-destruct after this time limit (in seconds).

Default value: 300

emp_sv_vehicle_HEAVY_selfdestruct_time

Empty Northern Heavy Tanks and Imperial Heavy Tanks will self-destruct after this time limit (in seconds).

Default value: 300

emp_sv_vehicle_ARTY_selfdestruct_time

Empty Artillery Tanks will self-destruct after this time limit (in seconds).

Default value: 300