Vehicle Factory: Difference between revisions

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=Available vehicles=
=Available vehicles=
Jeep  (Imperial/Northern)
'''Beginning Vehicles'''
Jeep  (Imperial/Northern)  
APC  (Imperial/Northern)   
APC  (Imperial/Northern)   
Light Tank  (Northern)   
Light Tank  (Northern)   
AFV  (Imperial)   
AFV  (Imperial)   
'''Vehicles that must be researched'''
Medium Tank  (Northern)   
Medium Tank  (Northern)   
Imperial Tank  (Imperial)   
Imperial Tank  (Imperial)   
Imperial Heavy Tank  (Imperial)   
Imperial Heavy Tank  (Imperial)   
Northern Heavy Tank  (Northern)   
Northern Heavy Tank  (Northern)   
Artillery Tank  (Imperial/Northern)
Artillery Tank  (Imperial/Northern)  
Command Vehicle  (Imperial/Northern) 


=Tips=
=Tips=

Revision as of 16:03, 10 May 2011

Home > Vehicle Factory

Brenodi Empire Vehicle Factory
Brenodi Empire Vehicle Factory: Height Comparison
Northern Faction Vehicle Factory
Northern Faction Vehicle Factory: Height Comparison

The vehicle factory produces all the land vehicles for a team. Inside is a console which can be used by players to customize and order the production of vehicles, usable via the Use key (defaults to e). After building a vehicle you are immediately transported into its driver seat.

Available vehicles

Beginning Vehicles Jeep (Imperial/Northern) APC (Imperial/Northern) Light Tank (Northern) AFV (Imperial) Vehicles that must be researched Medium Tank (Northern) Imperial Tank (Imperial) Imperial Heavy Tank (Imperial) Northern Heavy Tank (Northern) Artillery Tank (Imperial/Northern)

Tips

  • If your team is short on resources, the Commander can disable vehicle construction by players to save on resources. You can still request a vehicle by asking your Commander. The commander does this through the "Factory" tab.
  • Placing mines in an enemy vehicle factory will destroy vehicles before the owner knows what hit them.
  • Placing mines in your vehicle factory will prevent enemy vehicles driving in and blocking vehicle creation.

Stats

  • Cost : 400
  • Health : 250, weapons that cannot harm tanks cannot harm structures, in general, most weapons do 25% damage to structures.