Weapons of the Brenodi Empire: Difference between revisions

From Empires Wiki
Jump to navigation Jump to search
mNo edit summary
(New names! :D Not quite as detailed as the NF ones yet!)
Line 3: Line 3:




'''Weapons Appendix'''
'''Brenodi Empire Weapons Appendix'''


{{Note|As of 1.08, most weapons have seen balance changes and new visuals. Images shown here may have been replaced by improved versions.}}
{{Note|As of 1.08, most weapons have seen balance changes and new visuals. Images shown here may have been replaced by improved versions.}}
Line 14: Line 14:
| width="450px" | [[Image:BE_PISTOL1_1.jpg|thumb|left|Brenodi Empire Standard Issue Pistol]][[Image:BE_PISTOL1_2.jpg|thumb|left|Brenodi Empire Standard Issue Pistol]] ||
| width="450px" | [[Image:BE_PISTOL1_1.jpg|thumb|left|Brenodi Empire Standard Issue Pistol]][[Image:BE_PISTOL1_2.jpg|thumb|left|Brenodi Empire Standard Issue Pistol]] ||
{|
{|
| colspan="2" | '''Brenodi Pistol'''
| colspan="2" | '''Brenodi DU-B Pistol'''
|-
|-
| colspan="2" | Standard issue Brenodi pistol. Useful in a pinch.  
| colspan="2" | Standard issue Brenodi pistol. Useful in a pinch.  
Line 38: Line 38:
| width="450px" | [[Image:BE_PISTOL2_1.jpg|thumb|left|Brenodi Empire High Caliber Pistol]][[Image:BE_PISTOL2_2.jpg|thumb|left|Brenodi Empire High Caliber Pistol]] ||
| width="450px" | [[Image:BE_PISTOL2_1.jpg|thumb|left|Brenodi Empire High Caliber Pistol]][[Image:BE_PISTOL2_2.jpg|thumb|left|Brenodi Empire High Caliber Pistol]] ||
{|
{|
| colspan="2" | '''Brenodi Heavy Pistol'''
| colspan="2" | '''Brenodi Falcon-10 Pistol'''
|-
|-
| colspan="2" | A higher caliber version of its counterpart. It has a smaller clip, but each shot deals more damage.
| colspan="2" | A higher caliber version of its counterpart. It has a smaller clip, but each shot deals more damage.
Line 69: Line 69:
| width="450px" | [[Image:BE_SMG1_1.jpg|thumb|left|Brenodi Empire Standard Issue SMG]][[Image:BE_SMG1_2.jpg|thumb|left|Brenodi Empire Standard Issue SMG]] ||
| width="450px" | [[Image:BE_SMG1_1.jpg|thumb|left|Brenodi Empire Standard Issue SMG]][[Image:BE_SMG1_2.jpg|thumb|left|Brenodi Empire Standard Issue SMG]] ||
{|
{|
| colspan="2" | '''Brenodi Engineer SMG 1'''
| colspan="2" | '''Kren Industrial KR-3'''
|-
|-
| colspan="2" | Standard issue SMG. Accurate but weak.
| colspan="2" | Standard issue SMG. Accurate but weak.
Line 93: Line 93:
| width="450px" | [[Image:BE_SMG2_1.jpg|thumb|left|Brenodi Empire Balanced SMG]][[Image:BE_SMG2_2.jpg|thumb|left|Brenodi Empire Balanced SMG]] ||
| width="450px" | [[Image:BE_SMG2_1.jpg|thumb|left|Brenodi Empire Balanced SMG]][[Image:BE_SMG2_2.jpg|thumb|left|Brenodi Empire Balanced SMG]] ||
{|
{|
| colspan="2" | '''Brenodi SMG 2'''
| colspan="2" | '''Kren Industrial NZ-0'''
|-
|-
| colspan="2" | An average SMG with a good balance of firepower and accuracy.  
| colspan="2" | An average SMG with a good balance of firepower and accuracy.  
Line 122: Line 122:
| width="450px" | [[Image:BE_RIFLE1_1.jpg|thumb|left|Brenodi Empire Standard Issue Rifle]][[Image:BE_RIFLE1_2.jpg|thumb|left|Brenodi Empire Standard Issue Rifle]] ||
| width="450px" | [[Image:BE_RIFLE1_1.jpg|thumb|left|Brenodi Empire Standard Issue Rifle]][[Image:BE_RIFLE1_2.jpg|thumb|left|Brenodi Empire Standard Issue Rifle]] ||
{|
{|
| colspan="2" | '''Brenodi Assault Rifle'''
| colspan="2" | '''Brenodi L3 Assault Rifle'''
|-
|-
| colspan="2" | The standard issue ranged rifle with iron sights for improved accuracy at range.
| colspan="2" | The standard issue ranged rifle with iron sights for improved accuracy at range.
Line 147: Line 147:
| width="450px" | [[Image:BE_RIFLE2_1.jpg|thumb|left|Brenodi Empire Heavy Rifle]][[Image:BE_RIFLE2_2.jpg|thumb|left|Brenodi Empire Heavy Rifle]] ||
| width="450px" | [[Image:BE_RIFLE2_1.jpg|thumb|left|Brenodi Empire Heavy Rifle]][[Image:BE_RIFLE2_2.jpg|thumb|left|Brenodi Empire Heavy Rifle]] ||
{|
{|
| colspan="2" | '''Brenodi Heavy Rifle'''
| colspan="2" | '''Brenodi L3-TUC3 Heavy Assault Rifle'''
|-
|-
| colspan="2" | The standard assault rifle chambered for larger rounds and modified with a larger clip and iron sights.
| colspan="2" | The standard assault rifle chambered for larger rounds and modified with a larger clip and iron sights.
Line 174: Line 174:
| width="450px" | ||
| width="450px" | ||
{|
{|
| colspan="2" | '''Heavy Machine Gun'''
| colspan="2" | '''Kren Industrial DU-7 "The Duke" Heavy Machine Gun'''
|-
|-
| colspan="2" | Equipped with a very large clip, this machine gun is ideal for suppressive fire.
| colspan="2" | Equipped with a very large clip, this machine gun is ideal for suppressive fire.
Line 200: Line 200:
| width="450px" | [[Image:BE_RR_1.jpg|thumb|left|Brenodi Empire Ranged Rifle]][[Image:BE_RR_2.jpg|thumb|left|Brenodi Empire Ranged Rifle]] ||
| width="450px" | [[Image:BE_RR_1.jpg|thumb|left|Brenodi Empire Ranged Rifle]][[Image:BE_RR_2.jpg|thumb|left|Brenodi Empire Ranged Rifle]] ||
{|
{|
| colspan="2" | '''Brenodi Scout Rifle'''
| colspan="2" | '''Brenodi BZ-S Scout Rifle'''
|-
|-
| colspan="2" | Ranged rifle equipped with a good zoom but a small clip.
| colspan="2" | Ranged rifle equipped with a good zoom but a small clip.
Line 226: Line 226:
| width="450px" | [[Image:BE_MORTAR_1.jpg|thumb|left|Brenodi Empire Rocket Launcher / Mortar]][[Image:BE_MORTAR_2.jpg|thumb|left|Brenodi Empire Rocket Launcher / Mortar]] ||
| width="450px" | [[Image:BE_MORTAR_1.jpg|thumb|left|Brenodi Empire Rocket Launcher / Mortar]][[Image:BE_MORTAR_2.jpg|thumb|left|Brenodi Empire Rocket Launcher / Mortar]] ||
{|
{|
| colspan="2" | '''Rocket Launcher'''
| colspan="2" | '''Kren Industrial DA-M14N - Rocket Launcher Configuration'''
|-
|-
| colspan="2" | Guided rocket launcher, well suited to the anti-armor role.
| colspan="2" | Guided rocket launcher, well suited to the anti-armor role.
Line 248: Line 248:
| width="450px" |  ||
| width="450px" |  ||
{|
{|
| colspan="2" | '''Mortar'''
| colspan="2" | '''Kren Industrial DA-M14N - Mortar Configuration'''
|-
|-
| colspan="2" | Long range mortar that must be propped in a crouch before firing. Its range makes it ideal for destroying structures.
| colspan="2" | Long range mortar that must be propped in a crouch before firing. Its range makes it ideal for destroying structures.

Revision as of 12:48, 13 July 2007

Home > Weapons of the Brenodi Empire


Brenodi Empire Weapons Appendix


Note
As of 1.08, most weapons have seen balance changes and new visuals. Images shown here may have been replaced by improved versions.

Pistols

Pistols are semi-automatic weapons designed for close quarter combat, although they can sometimes prove quite useful over longer ranges.

Brenodi Empire Standard Issue Pistol
Brenodi Empire Standard Issue Pistol
Brenodi DU-B Pistol
Standard issue Brenodi pistol. Useful in a pinch.
Damage 30
Clip Size 14
Carry Limit 24 Rounds
Accuracy Fair
Rate Of Fire 300 Rounds Per Minute
Fire Mode Semi-Automatic
Class Engineer, Scout, Grenadier, Rifleman
Brenodi Empire High Caliber Pistol
Brenodi Empire High Caliber Pistol
Brenodi Falcon-10 Pistol
A higher caliber version of its counterpart. It has a smaller clip, but each shot deals more damage.
Damage 40
Clip Size 10
Carry Limit 24 Rounds
Accuracy Fair
Rate Of Fire 130 Rounds Per Minute
Fire Mode Semi-Automatic
Class Engineer, Scout, Grenadier, Rifleman



Submachine Guns

Submachine Guns are automatic weapons designed for close to medium quarter combat. They have a high rate of fire, but a low damage potential.

Brenodi Empire Standard Issue SMG
Brenodi Empire Standard Issue SMG
Kren Industrial KR-3
Standard issue SMG. Accurate but weak.
Damage 24
Clip Size 30
Carry Limit 120 Rounds
Accuracy Good
Rate Of Fire 600 Rounds Per Minute
Fire Mode Fully Automatic
Class Engineer, Scout
Brenodi Empire Balanced SMG
Brenodi Empire Balanced SMG
Kren Industrial NZ-0
An average SMG with a good balance of firepower and accuracy.
Damage 14
Clip Size 30
Carry Limit 120 Rounds
Accuracy Fair
Rate Of Fire 700 Rounds Per Minute
Fire Mode Fully Automatic
Class Engineer, Scout


Assault Rifles

Rifles are (semi-)automatic weapons that are designed for all-range combat. They have a high rate of fire and a high damage potential.

Brenodi Empire Standard Issue Rifle
Brenodi Empire Standard Issue Rifle
Brenodi L3 Assault Rifle
The standard issue ranged rifle with iron sights for improved accuracy at range.
Damage 35
Clip Size 30
Carry Limit 150 Rounds
Accuracy Good
Rate Of Fire 1080 Rounds Per Minute
Fire Mode Fully Automatic
Class Rifleman


Brenodi Empire Heavy Rifle
Brenodi Empire Heavy Rifle
Brenodi L3-TUC3 Heavy Assault Rifle
The standard assault rifle chambered for larger rounds and modified with a larger clip and iron sights.
Damage 50
Clip Size 40
Carry Limit 150 Rounds
Accuracy Good
Rate Of Fire 920 Rounds Per Minute
Fire Mode Fully Automatic
Class Rifleman


Machine Guns

Kren Industrial DU-7 "The Duke" Heavy Machine Gun
Equipped with a very large clip, this machine gun is ideal for suppressive fire.
Damage 25
Clip Size 200
Carry Limit 400 Rounds
Accuracy Poor
Rate Of Fire 920 Rounds Per Minute
Fire Mode Fully Automatic
Class Rifleman

Ranged Rifles

Brenodi Empire Ranged Rifle
Brenodi Empire Ranged Rifle
Brenodi BZ-S Scout Rifle
Ranged rifle equipped with a good zoom but a small clip.
Damage 110
Clip Size 15
Carry Limit 60 Rounds
Accuracy Excellent
Rate Of Fire 48 Rounds Per Minute
Fire Mode Bolt Action
Class Scout

Anti-tank Weapons

Brenodi Empire Rocket Launcher / Mortar
Brenodi Empire Rocket Launcher / Mortar
Kren Industrial DA-M14N - Rocket Launcher Configuration
Guided rocket launcher, well suited to the anti-armor role.
Damage 80
Clip Size 1
Carry Limit 5 Rockets
Accuracy Good
Rate Of Fire 20 Rockets Per Minute
Class Grenadier
Kren Industrial DA-M14N - Mortar Configuration
Long range mortar that must be propped in a crouch before firing. Its range makes it ideal for destroying structures.
Damage 110
Clip Size 1
Carry Limit 10 Rounds
Accuracy Excellent
Rate Of Fire 15 Rounds Per Minute
Class Grenadier


Explosives

Brenodi Empire Mine (Side)
Brenodi Empire Mine (Top)
Brenodi Mine
Defensive landmine that is effective for infantry and armor.
Damage 110
Carry Limit 5 Mines
Class Grenadier


Brenodi Empire Standard Issue Grenade
Concussion Grenade
A blinding flash grenade that effects turrets and infantry.
Carry Limit 5 Grenades
Class Scout
Explosive Grenade
A frag grenade that damages armor, buildings and infantry (damage dealt to buildings is reduced by 10).
Carry Limit 5 Grenades
Class Rifleman
Seismic Grenade
Extremely effective at destroying buildings and defensive structures.
Carry Limit 5 Grenades
Class Engineer
Smoke Grenade
Effective for assaults or temporary visual cover.
Carry Limit 5 Grenades
Class Scout
Tip Tip: You can prime grenades. All grenades have a fuse of 6 seconds (except the concussion grenade, it has a fuse of 4 seconds). Just hold the grenade as long as you deem necessary. When released, the fuse will keep running, and the grenade will explode prematurely. Use this to your advantage to give the enemy no chance to escape. A grenade will always retain a minimum fuse of 2 seconds. You cannot blow yourself up when priming a grenade.

Equipment

Equipment are all hand-held objects that may prove useful to the playing class. They range from binoculars to anti-personnel/anti-tank mines.

Brenodi Empire Binoculars
Binoculars
Used to observe enemy activity and call in strikes.
Class Scout


Brenodi Empire Engineer Tool
Brenodi Empire Engineer Tool
Engineer Tool
Used to build structures, heal units or deconstruct enemy structures / vehicles. Also used to place turrets, walls, surveillance gear and ammo crates.
Damage 26
Class Engineer