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| colspan="2" | A higher caliber version of its counterpart. It has a smaller clip, but each shot deals more damage.
| colspan="2" | A higher caliber version of its counterpart. It has a smaller clip, but each shot deals more damage.
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| colspan="2" | The "Tundra Falcon" earned it's name from it's use in the capture of [[Map:emp_glycencity|Glycen City]].
| colspan="2" | The "Tundra Falcon" earned it's name from it's use in the capture of [[Map:con_glycencity |Glycen City]].
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| width="100px" | Damage || 40
| width="100px" | Damage || 40
Latest revision as of 08:41, 8 August 2021
Home > Weapons of the Brenodi Empire
Brenodi Empire Weapons Appendix
Note As of 1.08, most weapons have seen balance changes and new visuals. Images shown here may have been replaced by improved versions.
Pistols
Pistols are semi-automatic weapons designed for close quarter combat, although they can sometimes prove quite useful over longer ranges.
Falcon Manufacturing "X" Pistol Falcon Manufacturing "X" Pistol
Falcon Firearms Mark 10
Standard issue Brenodi pistol. Useful in a pinch.
Falcon Manufacturing's X model is the tenth in their line of semi-automatic pistols manufactured exclusively for the Imperial Army.
Damage
30
Clip Size
14
Carry Limit
24 Rounds
Accuracy
Fair
Rate Of Fire
300 Rounds Per Minute
Fire Mode
Semi-Automatic
Class
Engineer , Scout , Grenadier , Rifleman
Falcon Manufacturing "Tundra Falcon" Pistol Falcon Manufacturing "Tundra Falcon" Pistol
Falcon Manufacturing "Tundra Falcon" Pistol
A higher caliber version of its counterpart. It has a smaller clip, but each shot deals more damage.
The "Tundra Falcon" earned it's name from it's use in the capture of Glycen City .
Damage
40
Clip Size
10
Carry Limit
24 Rounds
Accuracy
Fair
Rate Of Fire
130 Rounds Per Minute
Fire Mode
Semi-Automatic
Class
Grenadier , Rifleman
Submachine Guns
Submachine Guns are automatic weapons designed for close to medium quarter combat. They have a high rate of fire, but a low damage potential.
Kren Industrial KR-3 SMG Kren Industrial KR-3 SMG
Kren Industrial KR-3
Standard issue SMG. Accurate but weak.
Story goes here.
Damage
24
Clip Size
30
Carry Limit
120 Rounds
Accuracy
Good
Rate Of Fire
600 Rounds Per Minute
Fire Mode
Fully Automatic
Class
Engineer , Scout
Kren Industrial NZ-0 SMG Kren Industrial NZ-0 SMG
Kren Industrial NZ-0
An average SMG with a good balance of firepower and accuracy.
Story goes here.
Damage
14
Clip Size
30
Carry Limit
120 Rounds
Accuracy
Fair
Rate Of Fire
700 Rounds Per Minute
Fire Mode
Fully Automatic
Class
Engineer , Scout
Assault Rifles
Rifles are (semi-)automatic weapons that are designed for all-range combat. They have a high rate of fire and a high damage potential.
Brenodi Empire L3 Assault Rifle Brenodi Empire L3 Standard Issue Assault Rifle
Kren Industrial L3 Assault Rifle
The standard issue ranged rifle with iron sights for improved accuracy at range.
Kren Industrial's L3 Assault Rifle is the flagship rifle of the Imperial Army. The successor to the L2, the L3 was developed during the uprising of the Northern Faction. Differences between the L2 and L3 include the new ironsight aiming system, which allows for greater accuracy at long range. Some soldiers have complained that the ironsights block all peripheral vision, but others believe they are a welcome addition.
Damage
35
Clip Size
30
Carry Limit
150 Rounds
Accuracy
Good
Rate Of Fire
1080 Rounds Per Minute
Fire Mode
Fully Automatic
Class
Rifleman
Brenodi Empire L3-TUC3 Heavy Assault Rifle Brenodi Empire L3-TUC3 Heavy Assault Rifle
Kren Industrial L3-TUC3 Heavy Assault Rifle
The TUC3 variant of the L3 assault rifle is chambered for larger rounds and modified with a larger clip.
TUC3 stands for Total Urban Combat, and of course, is the successor to the L2-TUC2 rifle of the Kolntus-Emin war.
Damage
50
Clip Size
40
Carry Limit
150 Rounds
Accuracy
Good
Rate Of Fire
920 Rounds Per Minute
Fire Mode
Fully Automatic
Class
Rifleman
Machine Guns
Kren Industrial DU-7 "The Duke" Heavy Machine Gun
Equipped with a very large clip, this machine gun is ideal for suppressive fire.
"The Duke" got it's name from the sheer power of the .50 BMG rounds it uses.
Damage
25
Clip Size
200
Carry Limit
400 Rounds
Accuracy
Poor
Rate Of Fire
920 Rounds Per Minute
Fire Mode
Fully Automatic
Class
Rifleman
Ranged Rifles
Falcon Manufacturing BZ-S Ranged Rifle Falcon Manufacturing BZ-S Ranged Rifle
Falcon Manufacturing BZ-S Scout Rifle
Ranged rifle equipped with a good zoom but a small clip.
Story goes here.
Damage
110
Clip Size
15
Carry Limit
60 Rounds
Accuracy
Excellent
Rate Of Fire
48 Rounds Per Minute
Fire Mode
Bolt Action
Class
Scout
Anti-tank Weapons
Kren Industrial's DA-M14N Anti-Tank weapon has two selectable modes. It functions as a long range guided Rocket Launcher and as an arc-fired Mortar. A group of Imperial scouts has learned that the Northern Faction are secretly building an Air Force, and as a result, all DA-M14N's will soon be retrofitted with Anti-Air capabilities.
Brenodi Empire DA-M14N Anti-Tank Weapon - Rocket Launcher Brenodi Empire DA-M14N Anti-Tank Weapon - Mortar
Kren Industrial DA-M14N - Rocket Launcher Configuration
Guided rocket launcher, well suited to the anti-armor role.
Damage
80
Clip Size
1
Carry Limit
5 Rockets
Accuracy
Good
Rate Of Fire
20 Rockets Per Minute
Class
Grenadier
Kren Industrial DA-M14N - Mortar Configuration
Long range mortar that must be propped in a crouch before firing. Its range makes it ideal for destroying structures.
Damage
110
Clip Size
1
Carry Limit
10 Rounds
Accuracy
Excellent
Rate Of Fire
15 Rounds Per Minute
Class
Grenadier
Explosives
Brenodi Empire Mine (Side) Brenodi Empire Mine (Top)
Brenodi Mine
Defensive landmine that is effective for infantry and armor.
Damage
110
Carry Limit
5 Mines
Class
Grenadier
Brenodi Empire Standard Issue Grenade
Concussion Grenade
A blinding flash grenade that effects turrets and infantry.
Carry Limit
5 Grenades
Class
Scout
Explosive Grenade
A frag grenade that damages armor, buildings and infantry (damage dealt to buildings is reduced by 10).
Carry Limit
5 Grenades
Class
Rifleman
Seismic Grenade
Extremely effective at destroying buildings and defensive structures.
Carry Limit
5 Grenades
Class
Engineer
Smoke Grenade
Effective for assaults or temporary visual cover.
Carry Limit
5 Grenades
Class
Scout
Tip : You can prime grenades. All grenades have a fuse of 6 seconds (except the concussion grenade, it has a fuse of 4 seconds). Just hold the grenade as long as you deem necessary. When released, the fuse will keep running, and the grenade will explode prematurely. Use this to your advantage to give the enemy no chance to escape. A grenade will always retain a minimum fuse of 2 seconds. You cannot blow yourself up when priming a grenade.
Equipment
Equipment are all hand-held objects that may prove useful to the playing class.
Brenodi Empire Binoculars
Binoculars
Used to observe enemy activity and call in strikes.
Class
Scout
Brenodi Empire Engineer Tool Brenodi Empire Engineer Tool