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{{Sitenav|Weapons}}
'''Northern Faction Weapons Appendix'''
{{stub}}


[[Image:Nf logo.jpg|thumb|right|The flag of the Northern Faction]]
{{Note|Most weapons have seen balancing changes in the 1.08 patch, and many values will be incorrect.}}


'''Weapons Appendix'''
Much of the [[Northern Faction|Northern Faction's]] weaponry consists of arms that were used in such conflicts as the Kolntus-Emin war and other such faction wars. As a result, many of the weapons are less technologically advanced than their [[Weapons of the Brenodi Empire|Brenodi counterparts]]. Most of the weapons are made by [[Raven Arms]], formerly the largest arms manufacturer on the planet.


{{Note|As of 1.08, most weapons have seen balance changes and new visuals. Images shown here may have been replaced by improved versions.}}


== '''Pistols''' ==
== '''Pistols''' ==
Line 12: Line 12:
{|
{|
|- valign="top"
|- valign="top"
| width="450px" | [[Image:Ravenarms9mm.jpg|thumb|left|Raven Arms 9mm Pistol]] ||
| width="512px" | [[Image:Ravenarms9mm.jpg|thumb|left|Raven Arms DM-12 9mm Pistol]][[Image:NF_pistol1_v.png|thumb|left|Raven Arms DM-12 9mm Pistol]] ||
{|
{|
| colspan="2" | '''Raven Arms 9mm Pistol'''
| colspan="2" | '''Raven Arms DM-12 9mm Pistol'''
|-
|-
| colspan="2" | Standard sidearm for the Northern Faction.  
| colspan="2" | Standard issue sidearm for the Northern Faction.
|-
| colspan="2" | Story goes here.
|-
|-
| width="100px" | Damage || 30
| width="100px" | Damage || 30
Line 22: Line 24:
| Clip Size || 14
| Clip Size || 14
|-
|-
| Carry Limit || 24 Bullets
| Carry Limit || 24 Rounds
|-
|-
| Accuracy || Fair
| Accuracy || Fair
|-
|-
| Rate Of Fire || 300 Bullets Per Minute
| Rate Of Fire || 300 Rounds Per Minute
|-
| Fire Mode || Semi-Automatic
|-
|-
| Class || [[Engineer]], [[Scout]], [[Grenadier]], [[Rifleman]]
| Class || [[Engineer]], [[Scout]], [[Grenadier]], [[Rifleman]]
Line 34: Line 38:
{|
{|
|- valign="top"
|- valign="top"
| width="450px" | [[Image:NF_PISTOL2_1.jpg|thumb|left|Northern Faction Buckshot Pistol]][[Image:NF_PISTOL2_2.jpg|thumb|left|Northern Faction Shot Pistol]] ||
| width="512px" | [[Image:NF_pistol2_v.png|thumb|left|The "Grizzly" Buckshot Pistol]] ||
{|
{|
| colspan="2" | '''Northern Faction Buckshot Pistol'''
| colspan="2" | '''Northern Faction "Grizzly" 12 Gauge Buckshot Pistol'''
|-
| colspan="2" | Armed with dual shotgun shells for close range action, the Buckshot Pistol, or Grizzly, as it is affectionately known to its users, is deadly in close quarters combat.
|-
|-
| colspan="2" | Armed with dual shotgun shells for close range action.
| colspan="2" | Story goes here.
|-
|-
| width="100px" | Damage || (shot of 9 pellets, per pellet) 12
| width="100px" | Damage || (shot of 9 pellets, damage per pellet) 12
|-
|-
| Clip Size || 2
| Clip Size || 2
Line 50: Line 56:
| Rate Of Fire || 120 Shells Per Minute
| Rate Of Fire || 120 Shells Per Minute
|-
|-
| Class || [[Engineer]], [[Scout]], [[Grenadier]], [[Rifleman]]
| Fire Mode || Semi-Automatic
|-
| Class || [[Grenadier]], [[Rifleman]]
|}
|}
|}
|}
Line 61: Line 69:
{|
{|
|- valign="top"
|- valign="top"
| width="450px" | [[Image:NF_SMG1_1.jpg|thumb|left|Northern Faction Standard Issue SMG]][[Image:NF_SMG1_2.jpg|thumb|left|Northern Faction Standard Issue SMG]] ||
| width="512px" | [[Image:NF_smg1_v.png|thumb|left|Raven Arms DM-25 SMG]] ||
{|
{|
| colspan="2" | '''Northern Faction SMG 1'''
| colspan="2" | '''Raven Arms DM-25 SubMachine Gun'''
|-
| colspan="2" | The standard issue SMG of the Northern Faction. More accurate but weaker than the PP12.
|-
|-
| colspan="2" | Standard issue SMG. Accurate but weak.  
| colspan="2" | Story goes here.
|-
|-
| width="100px" | Damage || 10
| width="100px" | Damage || 22
|-
|-
| Clip Size || 35
| Clip Size || 30
|-
|-
| Carry Limit || 120 Bullets
| Carry Limit || 120 Rounds
|-
|-
| Accuracy || Good
| Accuracy || Good
|-
|-
| Rate Of Fire || 700 Bullets Per Minute
| Rate Of Fire || 700 Rounds Per Minute
|-
| Fire Mode || Fully Automatic
|-
|-
| Class || [[Engineer]]
| Class || [[Engineer]] [[Scout]]
|}
|}
|}
|}
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{|
{|
|- valign="top"
|- valign="top"
| width="450px" | [[Image:NF_SMG2_1.jpg|thumb|left|Northern Faction Balanced SMG]][[Image:NF_SMG2_2.jpg|thumb|left|Northern Faction Balanced SMG]] ||
| width="512px" | [[Image:NF_smg2_v.png|thumb|left|Raven Arms PP12]] ||
{|
{|
| colspan="2" | '''Northern Faction SMG 2'''
| colspan="2" | '''Northern Faction/Raven Arms PP12'''
|-
| colspan="2" | One of the few new weapons used by the Jekotian Military, the PP12 is produced in small numbers by a small group of rebels who took over an abandoned Raven Arms factory during the Northern uprising. Uses the same 9mm cartridges as the Standard Issue pistol.
|-
|-
| colspan="2" | An average SMG with a good balance of firepower and accuracy.
| colspan="2" | Story goes here.
|-
|-
| width="100px" | Damage || 20
| width="100px" | Damage || 30
|-
|-
| Clip Size || 40
| Clip Size || 35
|-
|-
| Carry Limit || 120 Bullets
| Carry Limit || 120 Rounds
|-
|-
| Accuracy || Fair
| Accuracy || Fair
|-
|-
| Rate Of Fire || 660 Bullets Per Minute
| Rate Of Fire || 660 Rounds Per Minute
|-
|-
| Class || [[Engineer]]
| Fire Mode || Fully Automatic
|}
|}
 
{|
|- valign="top"
| width="450px" | [[Image:NF_SMG3_1.jpg|thumb|left|Northern Faction Powerful SMG]][[Image:NF_SMG3_2.jpg|thumb|left|Northern Faction Powerful SMG]] ||
{|
| colspan="2" | '''Northern Faction SMG 3'''
|-
| colspan="2" | A more powerful SMG, although the accuracy suffers. 
|-
| width="100px" | Damage || 28
|-
| Clip Size || 30
|-
|-
| Carry Limit || 120 Bullets
| Class || [[Engineer]] [[Scout]]
|-
| Accuracy || Good
|-
| Rate Of Fire || 600 Bullets Per Minute
|-
| Class || [[Engineer]], [[Scout]]
|-
|||{{Note|This weapon is set to be removed in a future version.}}
|}
|}
|}
|}


== '''Rifles''' ==
== '''Assault Rifles''' ==
'''Rifles are (semi-)automatic weapons that are designed for all-range combat. They have a high rate of fire and a high damage potential.'''
'''Rifles are (semi-)automatic weapons that are designed for all-range combat. They have a high rate of fire and a high damage potential.'''


{|
{|
|- valign="top"
|- valign="top"
| width="450px" | [[Image:Nf_ar_new.jpg|thumb|left|Northern Faction Standard Issue Assault Rifle]] ||
| width="512px" | [[Image:Nf_ar_new.jpg|thumb|left|Raven Arms DM-32 Assault Rifle]] [[Image:NF_ar_v.png|thumb|left|Raven Arms DM-32 Assault Rifle]] ||
{|
{|
| colspan="2" | '''Northern Faction Assault Rifle'''
| colspan="2" | '''Raven Arms DM-32 Assault Rifle'''
|-
|-
| colspan="2" | The standard issue assault rifle with ironsights for improved aim.
| colspan="2" | The standard issue assault rifle with ironsights for improved aim.
|-
| colspan="2" | Story goes here.
|-
|-
| width="100px" | Damage || 42
| width="100px" | Damage || 42
Line 142: Line 136:
| Clip Size || 30
| Clip Size || 30
|-
|-
| Carry Limit || 150 Bullets
| Carry Limit || 150 Rounds
|-
|-
| Accuracy || Good
| Accuracy || Good
|-
|-
| Rate Of Fire || 1080 Bullets Per Minute
| Rate Of Fire || 1080 Rounds Per Minute
|-
| Fire Mode || Fully Automatic
|-
|-
| Class || [[Rifleman]]
| Class || [[Rifleman]]
|}
|}
|}
|}


{|
{|
|- valign="top"
|- valign="top"
| width="450px" | ||
| width="512px" | [[Image:NF_50cal_v.png|thumb|left|Northern Faction M3-G3L .50cal Rifle]] ||
{|
{|
| colspan="2" | '''Northern Faction .50cal Rifle'''
| colspan="2" | '''Northern Faction M3-G3L .50cal Rifle'''
|-
| colspan="2" | Very heavy semi-automatic rifle with a small clip and ironsights for long-range combat.
|-
|-
| colspan="2" | Very heavy rifle with a small clip and no zoom.
| colspan="2" | Story goes here.
|-
|-
| width="100px" | Damage || 60
| width="100px" | Damage || 60
Line 166: Line 162:
| Clip Size || 10
| Clip Size || 10
|-
|-
| Carry Limit || 60 Bullets
| Carry Limit || 60 Rounds
|-
|-
| Accuracy || Fair
| Accuracy || Fair
|-
|-
| Rate Of Fire || 400 Bullets Per Minute
| Rate Of Fire || 400 Rounds Per Minute
|-
| Fire Mode || Semi-Automatic
|-
|-
| Class || [[Rifleman]]
| Class || [[Rifleman]]
Line 176: Line 174:
|}
|}


== '''Machine Guns''' ==


{|
{|
|- valign="top"
|- valign="top"
| width="450px" | [[Image:NF_RR_1.jpg|thumb|left|Northern Faction Ranged Rifle]][[Image:NF_RR_2.jpg|thumb|left|Northern Faction Ranged Rifle]] ||
| width="512px" | [[Image:NF_hmg_v.png|thumb|left|Raven Arms DM-44 Heavy Machine Gun]] ||
{|
{|
| colspan="2" | '''Northern Faction Scout Rifle'''
| colspan="2" | '''Raven Arms DM-44 "Hellion" Heavy Machine Gun'''
|-
| colspan="2" | Equipped with a very large clip, this machine gun is ideal for suppressive fire.
|-
| colspan="2" | Story goes here.
|-
|-
| colspan="2" | Ranged rifle equipped with a good zoom but a small clip.
| width="100px" | Damage || 25
|-
|-
| width="100px" | Damage || 150
| Clip Size || 200
|-
|-
| Clip Size || 6
| Carry Limit || 400 Rounds
|-
|-
| Carry Limit || 60 Bullets
| Accuracy || Poor
|-
|-
| Accuracy || Excellent
| Rate Of Fire || 920 Rounds Per Minute
|-
|-
| Rate Of Fire || 72 Bullets Per Minute
| Fire Mode || Fully Automatic
|-
|-
| Class || [[Scout]]
| Class || [[Rifleman]]
|}
|}
|}
|}


 
== '''Ranged Rifles''' ==
== '''Heavy Weapons''' ==
 


{|
{|
|- valign="top"
|- valign="top"
| width="450px" | [[Image:NF_HMG_1.jpg|thumb|left|Northern Faction Heavy Machine Gun]][[Image:NF_HMG_2.jpg|thumb|left|Northern Faction Heavy Machine Gun]] ||
| width="512px" | [[Image:NF_scout_v.png|thumb|left|Raven Arms DM-50 Scout Rifle]] ||
{|
{|
| colspan="2" | '''Heavy Machine Gun'''
| colspan="2" | '''Raven Arms DM-50 Scout Rifle'''
|-
| colspan="2" | Ranged rifle equipped with a good zoom but a small clip.
|-
|-
| colspan="2" | Equipped with a very large clip, this machine gun is ideal for suppressive fire.
| colspan="2" | Story goes here.
|-
|-
| width="100px" | Damage || 25
| width="100px" | Damage || 60
|-
|-
| Clip Size || 200
| Clip Size || 15
|-
|-
| Carry Limit || 400 Bullets
| Carry Limit || 60 Rounds
|-
|-
| Accuracy || Poor
| Accuracy || Excellent
|-
| Rate Of Fire || 48 Rounds Per Minute
|-
|-
| Rate Of Fire || 920 Bullets Per Minute
| Fire Mode || Bolt Action
|-
|-
| Class || [[Rifleman]]
| Class || [[Scout]]
|}
|}
|}
|}
== '''Anti-tank Weapons''' ==
''The Raven Arms DM-78 "WarFle" Anti-Tank weapon is actually two weapons in one, functioning as a Guided Rocket Launcher and an indirect-fire Mortar. It is rumored that weapon designers are working on implementing a third configuration for an anti-air role in the next version.


{|
{|
|- valign="top"
|- valign="top"
| width="450px" | ||
| width="512px" | [[Image:NF_rpg_v.png|thumb|left|Raven Arms DM-78r "WarFle" - Rocket Launcher]] ||
{|
{|
| colspan="2" | '''Rocket Launcher'''
| colspan="2" | '''Raven Arms DM-78r "WarFle" Rocket Launcher'''
|-
|-
| colspan="2" | Guided missle launcher, well suited to the anti-armor role.
| colspan="2" | The guided rocket launcher configuration is well suited to the anti-armor role. After the missile is fired, the operator simply needs to hold down the trigger to activate the guidance system. Otherwise, it will fire as a dumbfire missile.
|-
| colspan="2" | The Raven Arms DM-78r "WarFle" was originally meant to be called "WarFly", but it got it's current name from an error made by a factory worker.  
|-
|-
| width="100px" | Damage || 80
| width="100px" | Damage || 80
Line 241: Line 252:
| Accuracy || Good
| Accuracy || Good
|-
|-
| Rate Of Fire || 20 Missiles Per Minute
| Rate Of Fire || 20 Rockets Per Minute
|-
| Fire Mode || Single Shot
|-
|-
| Class || [[Grenadier]]
| Class || [[Grenadier]]
Line 249: Line 262:
{|
{|
|- valign="top"
|- valign="top"
| width="450px" |  ||
| width="512px" | [[Image:NF_mortar_v.png|thumb|left|Raven Arms DM-78m "WarFle" - Mortar]] ||
{|
{|
| colspan="2" | '''Mortar'''
| colspan="2" | '''Raven Arms DM-78m "WarFle" Mortar'''
|-
| colspan="2" | The WarFle's long range mortar configuration must be propped in a crouch before firing. Its range makes it ideal for destroying structures.
|-
|-
| colspan="2" | Long range mortar that must be propped in a crouch before firing. Its range makes it ideal for destroying structures.
| colspan="2" |  
|-
|-
| width="100px" | Damage || 110
| width="100px" | Damage || 110
Line 264: Line 279:
|-
|-
| Rate Of Fire || 15 Rounds Per Minute
| Rate Of Fire || 15 Rounds Per Minute
|-
| Fire Mode || Single Shot
|-
|-
| Class || [[Grenadier]]
| Class || [[Grenadier]]
Line 269: Line 286:
|}
|}


 
== '''Explosives''' ==
 
== '''Equipment''' ==
'''Equipment are all hand-held objects that may prove useful to the playing class. They range from binoculars to anti-personnel/anti-tank mines.'''
 
{|
|- valign="top"
| width="450px" |[[Image:NF_BINOC.jpg|thumb|left|Northern Faction Binoculars]] ||
{|
| colspan="2" | '''Binoculars'''
|-
| colspan="2" | Used to observe enemy activity and call in strikes.
|-
| width="100px" | Class || [[Scout]]
|}
|}
 


{|
{|
|- valign="top"
|- valign="top"
| width="450px" | [[Image:Nf_landmine_new.jpg|thumb|left|Northern Faction Mine]] ||
| width="512px" | [[Image:Nf_landmine_new.jpg|thumb|left|Northern Faction Landmine]] [[Image:NF_mine_v.png|thumb|left|Northern Faction Landmine]]||
{|
{|
| colspan="2" | '''Northern Faction Mine'''
| colspan="2" | '''Northern Faction Landmine'''
|-
|-
| colspan="2" | Defensive landmine that is effective for infantry and armor.
| colspan="2" | Defensive landmine that is effective for infantry and armor.
Line 305: Line 306:
{|
{|
|- valign="top"
|- valign="top"
| width="450px" | ||
| width="512px" | [[Image:Nf grenade.PNG|thumb|left|Northern Faction Grenade]][[Image:Nf grenade 2.PNG|thumb|left|Northern Faction Grenade]] ||
{|
{|
| colspan="2" | '''Smoke Grenade'''
|-
| colspan="2" | Effective for assaults or temporary visual cover.
|-
| width="100px" | Carry Limit || 5 Grenades
|-
| Class || [[Scout]]
|-
| colspan="2" | '''Concussion Grenade'''
| colspan="2" | '''Concussion Grenade'''
|-
|-
Line 338: Line 331:
|-
|-
| Class || [[Engineer]]
| Class || [[Engineer]]
|-
| colspan="2" | '''Smoke Grenade'''
|-
| colspan="2" | Effective for assaults or temporary visual cover.
|-
| width="100px" | Carry Limit || 5 Grenades
|-
| Class || [[Scout]]
|-
|}
|}
{{Tip|You can prime grenades. All grenades have a fuse of 6 seconds (except the concussion grenade, it has a fuse of 4 seconds). Just hold the grenade as long as you deem necessary. When released, the fuse will keep running, and the grenade will explode prematurely. Use this to your advantage to give the enemy no chance to escape. A grenade will always retain a minimum fuse of 2 seconds. You cannot blow yourself up when priming a grenade.}}
== '''Equipment''' ==
'''Equipment are all hand-held objects that may prove useful to the playing class. They range from binoculars to anti-personnel/anti-tank mines.'''
{|
|- valign="top"
| width="512px" |[[Image:NF_binoc_v.png|thumb|left|Northern Faction Binoculars]] ||
{|
| colspan="2" | '''Binoculars'''
|-
| colspan="2" | Used to observe enemy activity and call in strikes.
|-
| width="100px" | Class || [[Scout]]
|}
|}
|}
|}


{|
{|
|- valign="top"
|- valign="top"
| width="450px" | [[Image:NF_TOOL_2.jpg|thumb|left|Northern Faction Engineer Tool]][[Image:NF_TOOL_3.jpg|thumb|left|Northern Faction Engineer Tool]] ||
| width="512px" | [[Image:NF_eng_v.png|thumb|left|Northern Faction Engineer Tool]] ||
{|
{|
| colspan="2" | '''Engineer Tool'''
| colspan="2" | '''Engineer Tool'''
Line 355: Line 379:
|}
|}


 
[[Category:Gameplay]] [[Category:Weapons]]
 
== '''Tips''' ==
* Various [[Skills|skills]] can modify these default values.  For example, the general ''"Ammo Increase"'' skill will double the ammo carrying capacity of all weapons and grenades, and the [[Rifleman|Rifleman's]] class specific skill ''"Damage Increase"'' will increase damage dealt by your pistols and rifles by 10%.
 
 
*You can prime grenades. All grenades have a fuse of 6 seconds (except the concussion grenade, it has a fuse of 4 seconds). Just hold the grenade as long as you deem necessary. When released, the fuse will keep running, and the grenade will explode prematurely. Use this to your advantage to give the enemy no chance to escape. A grenade will always retain a minimum fuse of 2 seconds. You cannot blow yourself up when priming a grenade

Latest revision as of 20:08, 1 August 2007

Northern Faction Weapons Appendix

The flag of the Northern Faction
Note
Most weapons have seen balancing changes in the 1.08 patch, and many values will be incorrect.

Much of the Northern Faction's weaponry consists of arms that were used in such conflicts as the Kolntus-Emin war and other such faction wars. As a result, many of the weapons are less technologically advanced than their Brenodi counterparts. Most of the weapons are made by Raven Arms, formerly the largest arms manufacturer on the planet.


Pistols

Pistols are semi-automatic weapons designed for close quarter combat, although they can sometimes prove quite useful over longer ranges.

Raven Arms DM-12 9mm Pistol
Raven Arms DM-12 9mm Pistol
Raven Arms DM-12 9mm Pistol
Standard issue sidearm for the Northern Faction.
Story goes here.
Damage 30
Clip Size 14
Carry Limit 24 Rounds
Accuracy Fair
Rate Of Fire 300 Rounds Per Minute
Fire Mode Semi-Automatic
Class Engineer, Scout, Grenadier, Rifleman
The "Grizzly" Buckshot Pistol
Northern Faction "Grizzly" 12 Gauge Buckshot Pistol
Armed with dual shotgun shells for close range action, the Buckshot Pistol, or Grizzly, as it is affectionately known to its users, is deadly in close quarters combat.
Story goes here.
Damage (shot of 9 pellets, damage per pellet) 12
Clip Size 2
Carry Limit 16 Shells
Accuracy Poor
Rate Of Fire 120 Shells Per Minute
Fire Mode Semi-Automatic
Class Grenadier, Rifleman


Submachine Guns

Submachine Guns are automatic weapons designed for close to medium quarter combat. They have a high rate of fire, but a low damage potential.

Raven Arms DM-25 SMG
Raven Arms DM-25 SubMachine Gun
The standard issue SMG of the Northern Faction. More accurate but weaker than the PP12.
Story goes here.
Damage 22
Clip Size 30
Carry Limit 120 Rounds
Accuracy Good
Rate Of Fire 700 Rounds Per Minute
Fire Mode Fully Automatic
Class Engineer Scout
Raven Arms PP12
Northern Faction/Raven Arms PP12
One of the few new weapons used by the Jekotian Military, the PP12 is produced in small numbers by a small group of rebels who took over an abandoned Raven Arms factory during the Northern uprising. Uses the same 9mm cartridges as the Standard Issue pistol.
Story goes here.
Damage 30
Clip Size 35
Carry Limit 120 Rounds
Accuracy Fair
Rate Of Fire 660 Rounds Per Minute
Fire Mode Fully Automatic
Class Engineer Scout

Assault Rifles

Rifles are (semi-)automatic weapons that are designed for all-range combat. They have a high rate of fire and a high damage potential.

Raven Arms DM-32 Assault Rifle
Raven Arms DM-32 Assault Rifle
Raven Arms DM-32 Assault Rifle
The standard issue assault rifle with ironsights for improved aim.
Story goes here.
Damage 42
Clip Size 30
Carry Limit 150 Rounds
Accuracy Good
Rate Of Fire 1080 Rounds Per Minute
Fire Mode Fully Automatic
Class Rifleman
Northern Faction M3-G3L .50cal Rifle
Northern Faction M3-G3L .50cal Rifle
Very heavy semi-automatic rifle with a small clip and ironsights for long-range combat.
Story goes here.
Damage 60
Clip Size 10
Carry Limit 60 Rounds
Accuracy Fair
Rate Of Fire 400 Rounds Per Minute
Fire Mode Semi-Automatic
Class Rifleman

Machine Guns

Raven Arms DM-44 Heavy Machine Gun
Raven Arms DM-44 "Hellion" Heavy Machine Gun
Equipped with a very large clip, this machine gun is ideal for suppressive fire.
Story goes here.
Damage 25
Clip Size 200
Carry Limit 400 Rounds
Accuracy Poor
Rate Of Fire 920 Rounds Per Minute
Fire Mode Fully Automatic
Class Rifleman

Ranged Rifles

Raven Arms DM-50 Scout Rifle
Raven Arms DM-50 Scout Rifle
Ranged rifle equipped with a good zoom but a small clip.
Story goes here.
Damage 60
Clip Size 15
Carry Limit 60 Rounds
Accuracy Excellent
Rate Of Fire 48 Rounds Per Minute
Fire Mode Bolt Action
Class Scout

Anti-tank Weapons

The Raven Arms DM-78 "WarFle" Anti-Tank weapon is actually two weapons in one, functioning as a Guided Rocket Launcher and an indirect-fire Mortar. It is rumored that weapon designers are working on implementing a third configuration for an anti-air role in the next version.

Raven Arms DM-78r "WarFle" - Rocket Launcher
Raven Arms DM-78r "WarFle" Rocket Launcher
The guided rocket launcher configuration is well suited to the anti-armor role. After the missile is fired, the operator simply needs to hold down the trigger to activate the guidance system. Otherwise, it will fire as a dumbfire missile.
The Raven Arms DM-78r "WarFle" was originally meant to be called "WarFly", but it got it's current name from an error made by a factory worker.
Damage 80
Clip Size 1
Carry Limit 5 Rockets
Accuracy Good
Rate Of Fire 20 Rockets Per Minute
Fire Mode Single Shot
Class Grenadier
Raven Arms DM-78m "WarFle" - Mortar
Raven Arms DM-78m "WarFle" Mortar
The WarFle's long range mortar configuration must be propped in a crouch before firing. Its range makes it ideal for destroying structures.
Damage 110
Clip Size 1
Carry Limit 10 Rounds
Accuracy Excellent
Rate Of Fire 15 Rounds Per Minute
Fire Mode Single Shot
Class Grenadier

Explosives

Northern Faction Landmine
Northern Faction Landmine
Northern Faction Landmine
Defensive landmine that is effective for infantry and armor.
Damage 110
Carry Limit 5 Mines
Class Grenadier
Northern Faction Grenade
Northern Faction Grenade
Concussion Grenade
A blinding flash grenade that effects turrets and infantry.
Carry Limit 5 Grenades
Class Scout
Explosive Grenade
A frag grenade that damages armor, buildings and infantry (damage dealt to buildings is reduced by 10).
Carry Limit 5 Grenades
Class Rifleman
Seismic Grenade
Extremely effective at destroying buildings and defensive structures.
Carry Limit 5 Grenades
Class Engineer
Smoke Grenade
Effective for assaults or temporary visual cover.
Carry Limit 5 Grenades
Class Scout
Tip Tip: You can prime grenades. All grenades have a fuse of 6 seconds (except the concussion grenade, it has a fuse of 4 seconds). Just hold the grenade as long as you deem necessary. When released, the fuse will keep running, and the grenade will explode prematurely. Use this to your advantage to give the enemy no chance to escape. A grenade will always retain a minimum fuse of 2 seconds. You cannot blow yourself up when priming a grenade.


Equipment

Equipment are all hand-held objects that may prove useful to the playing class. They range from binoculars to anti-personnel/anti-tank mines.

Northern Faction Binoculars
Binoculars
Used to observe enemy activity and call in strikes.
Class Scout


Northern Faction Engineer Tool
Engineer Tool
Used to build structures, heal units or deconstruct enemy structures / vehicles. Also used to place turrets, walls, surveillance gear and ammo crates.
Damage 26
Class Engineer