Resource Node: Difference between revisions
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{{Tip|Harvesting multiple resource nodes at once can allow for greater progression through [[Research]] and building | {{Tip|Harvesting multiple resource nodes at once can allow for greater progression through [[Research]] and building | ||
[[Structures]]/[[Vehicles]].}} | [[Structures]]/[[Vehicles]].}} | ||
{{Tip|Being unable to place a [[Refinery]] on a Resource Node, or for that matter any other structure on the map (the building placeholder shows up in yellow tint instead of green and nothing happens when you try to build it), usually signifies that the area too far away from your other structures and is not under your control. Have a player come to the immediate area to be able to build there.}} | {{Tip|Being unable to place a [[Refinery]] on a Resource Node, or for that matter any other structure on the map (the building placeholder shows up in yellow tint instead of green and nothing happens when you try to build it), usually signifies that the area is too far away from your other structures and is not under your control. Have a player come to the immediate area to be able to build there.}} |
Revision as of 10:19, 28 March 2006
A Resource Node is a yellow dot on the MiniMap that may be harvested for Resources by building a Refinery on the spot denoted by a steaming geyser from a rock-like structure or pre-drilled hole with a bronze ring around it. You may build on a resource node by positioning a player beside it and getting the Commander to construct a Refinery, or building on a resource node within range of your other structures.
Tip: Harvesting multiple resource nodes at once can allow for greater progression through Research and building |
Tip: Being unable to place a Refinery on a Resource Node, or for that matter any other structure on the map (the building placeholder shows up in yellow tint instead of green and nothing happens when you try to build it), usually signifies that the area is too far away from your other structures and is not under your control. Have a player come to the immediate area to be able to build there. |