Configuring Hammer for Empires: Difference between revisions
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==Overview== | |||
{{Note|Before you do anything, make sure you have installed Source SDK, available through Steam under the ''Tools'' section.}} | {{Note|Before you do anything, make sure you have installed Source SDK, available through Steam under the ''Tools'' section.}} | ||
{{Note|You may need to run Source SDK Base - Orange Box at least once for the game executable to be set up.}} | {{Note|You may need to run Source SDK Base - Orange Box at least once for the game executable to be set up.}} |
Revision as of 13:20, 8 June 2009
Empires Mapping Documentation |
Mapping Overiew | Hammer Configuration | Entity Index | Basic Mapping | Setup Resources | Tutorials | Useful FGD Modifications | Bots and NPCs | Dimensions | Skyboxes |
Overview
Start by opening Hammer Editor through the Source SDK link in your Tools section in the Steam client. Once hammer is open go to 'tools' at the top, then click 'options' which brings up the hammer configuration window required for this tutorial. Follow the directions below.
Game Configuration Tab
Add following .fgd file into your fgd list:
- Empires.fgd (located at $SteamDir\SteamApps\SourceMods\Empires\mapsrc\fgd\empires.fgd)
The Game executable Directory should be set to:
$SteamUserDir\source sdk base 2007
The game directory should be set to:
$SteamDir\SteamApps\SourceMods\Empires
The hammer vmf directory should be set to:
$SteamDir\SteamApps\SourceMods\Empires\mapsrc
All relative to where you installed empires, meaning that if you configured your folders to be called somthing else then you need to specify the paths according to that
Build Programs
Game executable:
$SteamUserDir\source sdk base 2007\hl2.exe
BSP executable:
$SteamUserDir\sourcesdk\bin\orangebox\bin\vbsp.exe
VIS executable:
$SteamUserDir\sourcesdk\bin\orangebox\bin\vvis.exe
RAD executable:
$SteamUserDir\sourcesdk\bin\orangebox\bin\vrad.exe
Place compiled maps in this directory before running the game:
$SteamDir\SteamApps\SourceMods\Empires\maps
And that should be it, now all you have to do is exit hammer and restart the SDK.