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'''Running''' - Used to indicate that the enemy command vehicle is attempting to flee from his base while being attacked, usually a last ditch effort to relocate and set up a new base elsewhere. As in, "Heads up, the comm's running!" | '''Running''' - Used to indicate that the enemy command vehicle is attempting to flee from his base while being attacked, usually a last ditch effort to relocate and set up a new base elsewhere. As in, "Heads up, the comm's running!" | ||
'''Rush''' - Usually meaning to get nearly the whole team to attack one place on the map, usually the command vehicle or enemy main base, either as infantry or in vehicles. | |||
==S== | ==S== |
Revision as of 18:18, 2 September 2009
Home > Jargon
# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
When you are playing Empires, you may come across some jargon you don't understand. Here is a list of the most commonly used bits of Empires jargon.
#
3 Phase - Refers to the (3 Phase Electric) engine upgrade.
8 mine - Refers to 8 mines being used to a similar effect as a 9mine, but being counterable by defusal, while 9 mine had no defense other than preventing grenadiers placing the 9th mine.
9 mine - Refers to the 9th Mine Trick and anything associated with this ability, was removed in 2.2
#slot - Refers to how many slots a vehicle has for a certain weapon type, or how many slots a weapon uses. "HE is a 2slot cannon" "Brenodi APCs have 3slot MGs"
#-# - used to describe teams, for example in an 11 versus 8 stacked game, someone might say "Fix the teams, it's stacked 11-8".
A
AIDS - The effects of Bioweapons due to there slow degradation of player HP over time. "They are giving us AIDS!11".
Ammoz - Running joke referring to a frequently asked question by new players, usage: "How to get ammoz?!" the subject may be changed, or a specific ammunition type may be referenced: "How to get aircraft?!", "How to get fist ammoz?!".
APC rush - Building a Vehicle Factory at the beginning of the game, constructing a cheap (armourless, weaponless) APC from it, getting all players inside it, and then driving off to the enemy base to quickly destroy their barracks and CV before they have defense.
Arty - Artillery Vehicle. Plural: 'Arties'.
Arty Whore - used to refer to those that use artillery in escort and occasionally other maps, in specific locations artillery tanks can be angled such to ignore the turret minimum angle thus becoming highly deadly cannons. Uncommonly used, as artillery has been removed from escort.
Aura - Refers to the Squad Leader's power-up aura that gives nearby units improved abilities. Uncommonly used.
B
BE - Refers to the "Brenodi Empire" Team.
BEAR - The standard assault rifle of the Brenodi Empire's Rifleman. Not the carnivorous mammal, BEAR no longer exists.
BECAR - The Brenodi Rifleman's long range burst fire rifle.
BEHR - The heavier variety of the assault rifle available for the Brenodi Empire's Rifleman.
Bio - Short for Biological, can be used to refer to either Biological Machine Guns or Biological Missile Launchers.
BioMG - Biological Machine Guns.
BioML - Biological Missile Launcher.
Bio Engine(s) - BioDiesel Engine.
Blimp - Running joke in Empires. To date Aircraft have had a protracted development history over a number of years and the Blimp was casually spec-chatted about as a fast-track of getting some aerial thing in Empires. It would be later much later that the community map "emp_tropicvendetta" would include two airbourne but stationary Blimps housing the CVs.
Boomtank - The Command Vehicle. Originates from before the Commander voting system was implemented, when new players would rush to the Command Vehicle and proceed to drive it around the map as if it were some kind of uber-tank, oblivious to its true purpose. It is ironic that some skilled players do use the Command Vehicle to destroy weak tanks or stop/slow bigger tanks allowing others to get a shot in without worrying about the target running. (For further satire, see: Noob's Guide to Empires). Rarely used nowadays.
C
Calculator/Calc - Engineers tool which can be used to heal/repair/build structures or units.
CDR - A prefix to the name of a map, taken to mean 'commanderless'. The only current usage of this term is in emp_cdr_canyon.
Chem - The 'Chemistry' research tree.
Chokepoint - Any point on a map that forces a team into a small geographic area--for example, a bridge, a narrow canyon, an elevator, or a gate. It is these spots in a map that are most often camped, and where battles most often take place, because both teams know that the other team must pass this particular area. These also are the routes that are most easily defendable against assault, as the assaulter is vulnerable when forced into tight quarters.
Comm – Commander.
Comvee - Command Vehicle. Rarely used.
Comm Suicide - A usually malicious act of intentionally destroying one's own Command Vehicle by driving it into an unrecoverable situation (e.g. off a high cliff or into deep water). More commonly referred to as griefing, or something along the lines of: "The ****ing comm just sank himself."
Coolant - Refers to the (Advanced Coolant) engine upgrade.
Crash Dumps - Files generated by the game whenever it crashes. These files contain debugging information used by developers to track down bugs responsible for the crash.
CV - Command Vehicle.
D
Decon - Short for "Deconstruct"; an Engineer's ability to un-build and destroy enemy structures with the engineer tool.
E
E - East side of map / Right side of map
E-Build - Whilst an Engineer with a calculator can rapidly build various un-built items, other classes can simply press the 'E' key (by default) in front of the structure. Just like multiple Engineers building one item, multiple E-builder's efforts will stack.
Engy - The Engineer class.
Engy Tool - Engineers tool which can be used to heal/repair/build structures or units.
ER - The Extended Range cannon.
ETA - Estimated Time of Arrival (e.g. "ETA armor?!" = When will armor be done)
F
Flip - (Verb) In reference to when a vehicle is somehow turned upside down by any number of means; poor driving, collision, explosion, etc. Usually in reference to the command vehicle, when a grenadier uses the ninth mine trick. Flipped vehicles self-destruct over a short period of time to simplify game mechanics and prevent the server from being bogged down with vehicles. As in "to Flip," or "has been Flipped."
Freeball It - Empires In-Joke. Something Headshotmaster said when he was Com and his entire team abandoned him. He mean to say "... you guys are no help anymore, i'm just gonna Free*style* it"
G
GG - Abbreviation of Good Game, not genera
Gren - The Grenadier class.
Griefer - Someone who intends to ruin the game. See 'Comm Suicide'.
H
HE - The High Explosive cannon.
HEMG - The High Explosive Machine Gun.
Heavies - Heavy tank.
HMG - The Heavy Machine Gun, a weapon of the Rifleman.
I
J
K
Killspawn - Suiciding by typically typing "kill" in the console (or binding to a mouse button) so that you can re-spawn at another spawn point elsewhere on the map. Useful emergency measure if immediate reinforcements are required.
L
Lights - The Northern Faction Light tank.
LT - The Northern Faction Light Tank.
Lvl/Level - In reference to turrets. Usually described in-game as a "lvl3", this being the third and most powerful variety of turret.
M
Main - The main base, usually where the VF radar and main barracks are placed. Can be the starting base, but that sometimes changes. If the original base is not the main base, it is referred to as "Old Main".
Meds - Medium tanks.
MG - Machine Gun Turret.
ML - Missile Launcher Turret.
Mowtar - Alternate spelling of the Grenadier's Mortar weapon.
N
N - North part of map / Top of map
Nade - Grenade.
Nader - Another term for a person spamming grenades.
Nadespam - The act of constantly throwing grenades into some vital area, while simultaneously restocking from an ammo box, often used by engineers with seismic grenades to take down structures and Scouts with Smoke grenades to visibly obscure a large area. Also seen on district402.
NE - Northeast corner of map / Upper-right corner of map
NF - Refers to the Northern Faction.
NFAR - The standard assault rifle of the Northern Faction's Rifleman.
NFHR - The heavy rifle of the Northern Faction's Rifleman.
Ninja - The attempt of a player (especially Scout w/Hide upgrade) to sneak into the enemy base and destroy key structures (especially the CV) without the enemy noticing before it is too late.
Nukes - HIT Missiles, veterans call it a Nuke as that was the original term and the missile is still effectively a nuke, as it is researched under the Fission item.
NW - Northwest corner of map / Upper-right corner of map, most commonly used on Cyclopean, since that corner of the map has no distinct landmark to name it.
O
OP - Overpowered, unfair in that it suits one side or another. "The LT Mkii is OP!"
P
Paper Tank/Arty/Armor - A vehicle armored with the basic (weak) armor. Also applies to tanks that have one plate of armor on all sides, regardless of armor type.
Partybus - An APC with spawns, usually refers to an APC loaded with infantry heading to the enemy base in a rush.
Pixerduduh - Vocalisation of PXR-DDH (Portable X-Ray Detection Device for Humanoids), a.k.a. an engineer-placed camera. Rarely used.
PUG - Acronym of 'Pick-Up Game', a community organized match frequented by veterans of Empires. A good place to show off your skills to the best of the rest in the Empires community, or, at the very least, meet some of the regulars.
Q
R
Rax - Abbreviation for Barracks. Rarely but asking the Comm 'I need a Barracks, Obama'
Ref - Refinery.
Regen - Usually in reference to Regenerative Vehicle Armor. Sometimes refers to the Regenerate skill upgrade.
Res - Resources, the "money" for Empires and therefore required to build anything.
Rev - The act of reviving a dead player by use of the Engineer skill.
Rez - Derived from "resurrect". See 'Rev'. Not often used due to it's ambiguity.
RTFM - 'Read The F*cking Manual'. Rarely used acronym, uttered when a new player asks an obvious question.
Running - Used to indicate that the enemy command vehicle is attempting to flee from his base while being attacked, usually a last ditch effort to relocate and set up a new base elsewhere. As in, "Heads up, the comm's running!"
Rush - Usually meaning to get nearly the whole team to attack one place on the map, usually the command vehicle or enemy main base, either as infantry or in vehicles.
S
S - South part of map / Bottom of map
Sab - Sabotage. When a Scout pressed her 'E' key (default) on an Enemy's structure (Buildings & Turrets, not Vehicles) it's HP will steadily decline over time. When sabbing a VF this not only affects the building but any Vechiles created have reduced Armour.
Scunt - Insulting term for Scouts.
Scunting - Someone who could be playing another class effectively but is currently playing scout (generally poorly or with a scout rifle) for their own enjoyment, at the expense of others, a soft-core form of griefing.
SE - Southeast corner of map / Bottom-right corner of map
Shotty - The Northern Faction Shotgun pistol.
sHIT Missile - A pejorative term given to the 'HIT Missile'. Due to original Nuke being comparatively very powerful the sHIT missle is seen a massively nerfed version of the Nuke.
Skillstack - When one team has an advantage of more players with high skill.
SL - Squad Leader, the first person to join/create a squad.
Sploit - From "exploit": abusing a bug to gain an unfair advantage over the enemy. Examples include clipping into geometry, falling under the world, getting to places inaccessible by design, etc.
Spawnnkill - Getting killed the moment you spawn before you can do anything. Happens often when you are revived during a battle.
Spotting - Use of radio command or scout binoculars to mark enemy units/buildings for the sight of infantry, tanks, and artillery vehicles.
Squad Rev - Referring to the use of the squad leader Squad Revive ability.
Stack/Stacked - Referring to when the teams are uneven and there are more players on one team than the other.
Stalingrad - When one team has almost defeated the other team, but ends up losing because they run out of tickets before the other team, and soon get outnumbered rarely occurs, rarely referred to as Stalingrad, more commonly known as "FUCKING BULLSHIT".
Sticky - Also, 'to have been stickied,' and 'to stick,' this refers to the various sticky grenades used by riflemen and scouts.
Straight Tech - (Verb) The action of researching a higher tier upgrade, such as heavy tanks or nuclear missiles, before completing any other research in the match. As in: "the commander straight teched heavies before getting us armor or engines."
Stun - (Verb) Being overheated due to a scouts Stun Sticky, usually used in the context of "That little faggot stunned me" or "Hit the Heavy tank, he's stunned!"
Suicide - Often the last resort to getting "unstuck," or used to get somewhere else in a hurry; pulling down the console with the tilde (~) key, typing "kill" (without quotes) and pressing enter.
SW - Southwest corner of map / Bottom-left corner of map
T
Teams - Abbreviation of "The teams are imbalanced" or "Even the teams". Ingame usage "Teams!"
Tickets - How many more "lives" the team has to spare.
Turret Climbing - Rapidly building and trashing turrets as an engineer in means to build a "ladder" in order to get on top of high places. Often considered exploiting. Walls are also used.
Turret Farming - Act of creating multiple turrets in a localized area. HE or artillery is usually the reply to such a farm.
Turrent - Common misspelling of "turret". Also an In-joke due the in-game voice clearly announcing "Our Turrents under attack"
Turtling - Variant of 'Turret Farming', where a team relies on walls, turrets and other defensive measures to protect a small area, instead of advancing across the map. Also used as a final resort when a team is pushed back to their final barracks. Very hard to break, since the other team usually has all refineries.
U
Unstuck - As in the command "emp_unstuck" used to remove your avatar if it is clipped into part of the map and can't move.
V
VF - A Vehicle Factory.
W
W - West side of map / Left side of map
Wall - (Verb) To rush an enemy vehicle, usually the Command Vehicle, and build walls around it, thereby trapping it. As in "to wall the tank", or "I got walled in, there was nothing I could do!".
WallClimb - Using walls to gain height by utilising their "growing" behaviour as they are constructed.