Refinery: Difference between revisions

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*Weapons that cannot harm vehicles are not able to harm this building.
*Weapons that cannot harm vehicles are not able to harm this building.


=Damage States=
The Refinery will output resources less often when it is sabotaged or damaged. The formula is as follows:
Output Interval = Default Interval / Divisor
Divisor is equal to 1 + X:
<br />
Where X is the value depending on the state of the refinery.
*A sabotaged Refinery adds +1.
*A Refinery that has less than 75 health adds +1.
*A Refinery that has less than 50 health adds +1.
*A refinery that has less than 25 health adds +1.
'''Examples:'''
*When a scout sabotages a refinery its health is reduced to 75 and sabotaged is added to its state, which means a freshly sabotaged refinery will take 2 seconds to output resources. Its effective resource generation will be 1/2 that of a normal refinery.
*A sabotaged refinery that is then damaged to below 75 health will take 3 seconds to output resources.
*A Refinery that has below 50 health will will take 3 seconds to output resources.
*A Refinery that is sabotaged and has below 25 health will take 5 seconds to output resources.
=Tips=
=Tips=
{{Tip|It is generally a good idea to build turrets and walls near refineries to prevent their destruction by enemies.}}
{{Tip|It is generally a good idea to build turrets and walls near refineries to prevent their destruction by enemies.}}
{{Note|Depending on the [[Maps|map]] or the [[Gameplay_Types|play mode]], refineries may be the only way of generating resources for your faction.}}
{{Note|Depending on the [[Maps|map]] or the [[Gameplay_Types|play mode]], refineries may be the only way of generating resources for your faction.}}
<br />


[[Category:Structures|Refinery]]
[[Category:Structures|Refinery]]

Revision as of 01:36, 24 November 2020

Structures
Armory | Barracks | Refinery | Radar | Repair Station | Vehicle Factory | Turrets | Walls
Engineer Structures
Surveillance | Ammo Crates | Turrets | Walls



Brenodi Empire Refinery
Brenodi Empire Refinery: Height Comparison
Northern Faction Refinery
Northern Faction Refinery: Height Comparison


Function

All armies require resources to function, and the refinery provides them. By building refineries on Resource Nodes, your faction gains resources periodically for each operational refinery.

Stats

  • Cost : 100
  • Health when initially built : 25
  • Maximum health : 150
  • Weapons that cannot harm vehicles are not able to harm this building.

Damage States

The Refinery will output resources less often when it is sabotaged or damaged. The formula is as follows:

Output Interval = Default Interval / Divisor

Divisor is equal to 1 + X:
Where X is the value depending on the state of the refinery.

  • A sabotaged Refinery adds +1.
  • A Refinery that has less than 75 health adds +1.
  • A Refinery that has less than 50 health adds +1.
  • A refinery that has less than 25 health adds +1.

Examples:

  • When a scout sabotages a refinery its health is reduced to 75 and sabotaged is added to its state, which means a freshly sabotaged refinery will take 2 seconds to output resources. Its effective resource generation will be 1/2 that of a normal refinery.
  • A sabotaged refinery that is then damaged to below 75 health will take 3 seconds to output resources.
  • A Refinery that has below 50 health will will take 3 seconds to output resources.
  • A Refinery that is sabotaged and has below 25 health will take 5 seconds to output resources.

Tips

Tip Tip: It is generally a good idea to build turrets and walls near refineries to prevent their destruction by enemies.
Note
Depending on the map or the play mode, refineries may be the only way of generating resources for your faction.