Radar: Difference between revisions

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[[Image:NFRadar.jpg|thumb|right|Northern Faction Radar]]
[[Image:NFRadar.jpg|thumb|right|Northern Faction Radar]]
[[Image:nf_radar.gif|thumb|right|Northern Faction Radar: Height Comparison]]
[[Image:nf_radar.gif|thumb|right|Northern Faction Radar: Height Comparison]]
The radar structure gives the [[commander]] the advantage of seeing nearby enemy [[vehicles]], which will appear on the minimap every few seconds. The radar station must be constructed in order to [[research]] new technologies, such as [[vehicles|vehicle]] chassis and [[vehicles|vehicle]] elements.
The radar structure provides the ability to see nearby enemy [[vehicles]] on the minimap. The radar must also be constructed in order for the [[Commander]] to [[research]] new technologies, such as upgraded [[turrets]], chassis types or [[Vehicle customization|vehicle components]].


=Stats=
=Stats=
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*Health : 200 (takes 1/4 damage) -> Actual Health is 800.
*Health : 200 (takes 1/4 damage) -> Actual Health is 800.
*Time to construct : 40 seconds (1 engineer)
*Time to construct : 40 seconds (1 engineer)


[[Category:Structures|Radar]]
[[Category:Structures|Radar]]

Revision as of 20:55, 30 July 2007

Home > Radar

Imperial Radar
Imperial Radar: Height Comparison
Northern Faction Radar
Northern Faction Radar: Height Comparison

The radar structure provides the ability to see nearby enemy vehicles on the minimap. The radar must also be constructed in order for the Commander to research new technologies, such as upgraded turrets, chassis types or vehicle components.

Stats

  • Cost : 600
  • Health : 200 (takes 1/4 damage) -> Actual Health is 800.
  • Time to construct : 40 seconds (1 engineer)