Emp vehicle spawner: Difference between revisions

From Empires Wiki
Jump to navigation Jump to search
No edit summary
Line 16: Line 16:
== Outputs ==
== Outputs ==
None
None
== How to Use ==
There has been some confusion about how to actually make this work. The key part is specifying a parameter override for SpawnVehicle containing the preset entity's name.
=== Step 1 - Create a vehicle preset ===
[[Image:Step1preset.jpg]]
=== Step 2 - Create a vehicle spawner ===
[[Image:Step2spawner.jpg]]
=== Step 3 - Create a trigger ===
[[Image:Step3trigger.jpg]]




[[Category:Entity|Empires Parameters]]
[[Category:Entity|Empires Parameters]]

Revision as of 00:52, 17 April 2009

Description

This entity is used in combination with emp_vehicle_preset give mappers the ability to spawn vehicles on demand. When the SpawnVehicle input is triggered, this entity will search for the specified emp_vehicle_preset and create a vehicle with the current location, orientation, and velocity.

Parameters

  • Name
    Given name so other entities can refer to this
  • Parent
    Entity to which this entity's movements are tied.
  • Angles
    Orientation of the current entity (transfers to spawned vehicles)

Inputs

  • SpawnVehicle <string>
    Searches for an map entity with the name specified in the parameter. If the entity is an emp_vehicle_preset, it will read the configuration, and spawn a vehicle.

Outputs

None

How to Use

There has been some confusion about how to actually make this work. The key part is specifying a parameter override for SpawnVehicle containing the preset entity's name.

Step 1 - Create a vehicle preset

Step 2 - Create a vehicle spawner

Step 3 - Create a trigger