Emp vehicle spawner

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This entity is used in combination with emp_vehicle_preset to give mappers the ability to spawn vehicles on demand. When the SpawnVehicle input is triggered, this entity will search for the specified emp_vehicle_preset and spawn a vehicle of that configuration at the current location, orientation, and velocity.


The name that other entities refer to this entity by.
The name of the entity to which this entity's movements are bound.
Pitch Yaw Roll (Y Z X)
This entity's orientation in the world, transferred to spawned vehicles. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Start Enabled
If enabled, this entity will be available to function normally unless disabled.
Automatically respawn?
Monitor the last spawned vehicle, and respawn if necessary. (Only monitors one vehicle at a time.)
Cost resources?
If set, deducts the appropriate resource count from the team's balance.


SpawnVehicle <string>
Searches for an map entity with the name specified in the parameter. If the entity is an emp_vehicle_preset, it will read the configuration, and spawn a vehicle.

Example Usage

There has been some confusion about how to actually make this work. The key part is specifying a parameter override for SpawnVehicle containing the name of the desired emp_vehicle_preset.

Step 1: Create a vehicle preset


Step 2: Create a vehicle spawner


Step 3: Create a trigger

In this example, a trigger_multiple brush-based entity is used. Step3trigger.jpg