Emp vehicle spawner: Difference between revisions

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(→‎Step 3 - Create a trigger: clarifying on the trigger_multiple being a brush-based entity)
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[[Image:Step2spawner.jpg]]
[[Image:Step2spawner.jpg]]
=== Step 3 - Create a trigger ===
=== Step 3 - Create a trigger ===
In this case, a [http://developer.valvesoftware.com/wiki/Trigger_multiple trigger_multiple] brush-based entity is used.
[[Image:Step3trigger.jpg]]
[[Image:Step3trigger.jpg]]



Revision as of 04:03, 14 July 2010

Description

This entity is used in combination with emp_vehicle_preset give mappers the ability to spawn vehicles on demand. When the SpawnVehicle input is triggered, this entity will search for the specified emp_vehicle_preset and create a vehicle with the current location, orientation, and velocity.

Parameters

  • Name
    Given name so other entities can refer to this
  • Parent
    Entity to which this entity's movements are tied.
  • Angles
    Orientation of the current entity (transfers to spawned vehicles)

Inputs

  • SpawnVehicle <string>
    Searches for an map entity with the name specified in the parameter. If the entity is an emp_vehicle_preset, it will read the configuration, and spawn a vehicle.

Outputs

None

How to Use

There has been some confusion about how to actually make this work. The key part is specifying a parameter override for SpawnVehicle containing the preset entity's name.

Step 1 - Create a vehicle preset

Step 2 - Create a vehicle spawner

Step 3 - Create a trigger

In this case, a trigger_multiple brush-based entity is used.