Refinery: Difference between revisions
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{{ | {{BuildingOverview}} | ||
[[Image:IMPRefinery.jpg|thumb|right|Imperial Refinery]] | [[Image:IMPRefinery.jpg|thumb|right|Imperial Refinery]] | ||
[[Image:be_refinery.gif|thumb|right|Imperial Refinery: Height Comparison]] | [[Image:be_refinery.gif|thumb|right|Imperial Refinery: Height Comparison]] | ||
[[Image:NFRefinery.jpg|thumb|right|Northern Faction Refinery]] | [[Image:NFRefinery.jpg|thumb|right|Northern Faction Refinery]] | ||
[[Image:nf_refinery.gif|thumb|right|Northern Faction Refinery: Height Comparison]] | [[Image:nf_refinery.gif|thumb|right|Northern Faction Refinery: Height Comparison]] | ||
=Function= | |||
All armies require [[resources]] to function, and the refinery provides them. By building refineries on [[Resource Node|Resource Nodes]], your faction gains resources periodically for each operational refinery. | All armies require [[resources]] to function, and the refinery provides them. By building refineries on [[Resource Node|Resource Nodes]], your faction gains resources periodically for each operational refinery. | ||
{{Tip|Having | {{Tip|Having refineries on multiple [[Resource Node|resource nodes]] are very important to win a match.}} | ||
{{Tip|It is generally a good idea to build turrets near refineries to prevent their destruction by enemies.}} | {{Tip|It is generally a good idea to build turrets near refineries to prevent their destruction by enemies.}} | ||
{{Note|Depending on the [[Maps|map]] or the [[Gameplay_Types|play mode]], refineries may be the only way of generating resources for your faction.}} | {{Note|Depending on the [[Maps|map]] or the [[Gameplay_Types|play mode]], refineries may be the only way of generating resources for your faction.}} | ||
=Stats= | =Stats= | ||
*Cost : 100 | *Cost : 100 | ||
*Health : 150 | *Health when initially built : 25 | ||
*Maximum health : 150 | |||
*Weapons that cannot harm vehicles are not able to harm this building. | |||
[[Category:Structures|Refinery]] |
Revision as of 00:20, 5 September 2013
Structures |
Armory | Barracks | Refinery | Radar | Repair Station | Vehicle Factory | Turrets | Walls |
Engineer Structures |
Surveillance | Ammo Crates | Turrets | Walls |




Function
All armies require resources to function, and the refinery provides them. By building refineries on Resource Nodes, your faction gains resources periodically for each operational refinery.
![]() |
Tip: Having refineries on multiple resource nodes are very important to win a match. |
![]() |
Tip: It is generally a good idea to build turrets near refineries to prevent their destruction by enemies. |
Stats
- Cost : 100
- Health when initially built : 25
- Maximum health : 150
- Weapons that cannot harm vehicles are not able to harm this building.