Bots and NPCs: Difference between revisions
Jump to navigation
Jump to search
VulcanStorm (talk | contribs) mNo edit summary |
VulcanStorm (talk | contribs) mNo edit summary |
||
Line 28: | Line 28: | ||
''npc_human_be'' : A sample BE npc | ''npc_human_be'' : A sample BE npc | ||
[[Category: Mapping]] |
Revision as of 00:54, 2 May 2017
Empires Mapping Documentation |
Mapping Overiew | Hammer Configuration | Entity Index | Basic Mapping | Setup Resources | Tutorials | Useful FGD Modifications | Bots and NPCs | Dimensions | Skyboxes |
This will be periodically updated with information about NPCs and Bots (fake players).
NPC
This refers to non-player AI controlled entities.
NPC Notes:
- NPCs will automatically go to and attempt capture available control points
- NPCs shoot at valid targets 2000 units away and in line of sight
Bots
This refers to fake clients, that are simulated server side.
Adding NPCs to maps
Added to hammer are 2 test NPC entities, these should work on any map however their functionality is limited. To ensure correct operation with your map, i have created a checklist of things that need to be done.
NPC checklist:
- Your map needs to be compiled with the latest version of empires (currently unreleased)
- Your map needs a navigation mesh created, see https://developer.valvesoftware.com/wiki/Navigation_Meshes
NPC Entity List:
npc_human_nf : A sample NF npc
npc_human_be : A sample BE npc