Bots and NPCs: Difference between revisions
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* [[npc_grenadier_be]] | * [[npc_grenadier_be]] | ||
= Common NPC FAQs = | |||
* The NPCs aren't moving anywhere, only occasionally shuffling forwards or standing there. | |||
** This is most likely because there is no navigation mesh, or capturable flags available. | |||
[[Category: Mapping]] | [[Category: Mapping]] |
Revision as of 04:06, 4 April 2020
Empires Mapping Documentation |
Mapping Overiew | Hammer Configuration | Entity Index | Basic Mapping | Setup Resources | Tutorials | Useful FGD Modifications | Bots and NPCs | Dimensions | Skyboxes |
This will be periodically updated with information about NPCs and Bots (fake players).
NPC
This refers to non-player AI controlled entities.
NPC Notes:
- NPCs will automatically go to and attempt capture available control points
- NPCs shoot at valid targets 2000 units away and in line of sight
Bots
This refers to fake clients, that are simulated server side.
Adding NPCs to maps
Added to hammer are 2 test NPC entities, these should work on any map however their functionality is limited. To ensure correct operation with your map, i have created a checklist of things that need to be done.
NPC checklist:
- Your map needs to be compiled with a version of empires later than 2.15.3.
- Your map needs a navigation mesh created, see https://developer.valvesoftware.com/wiki/Navigation_Meshes
NPC Entity List:
Common NPC FAQs
- The NPCs aren't moving anywhere, only occasionally shuffling forwards or standing there.
- This is most likely because there is no navigation mesh, or capturable flags available.