Difference between revisions of "Bots and NPCs"

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(Adding NPCs to maps)
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'''NPC checklist:'''
 
'''NPC checklist:'''
* Your map needs to be compiled with the latest version of empires ([[Version/2.15.x|2.15.3]])
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* Your map needs to be compiled with a version of empires later than [[Version/2.15.x|2.15.3]].
 
* Your map needs a navigation mesh created, see https://developer.valvesoftware.com/wiki/Navigation_Meshes
 
* Your map needs a navigation mesh created, see https://developer.valvesoftware.com/wiki/Navigation_Meshes
 
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Revision as of 18:46, 15 July 2018

Empires Mapping Documentation
Mapping Overiew | Hammer Configuration | Entity Index | Basic Mapping | Setup Resources | Tutorials | Useful FGD Modifications | Bots and NPCs | Dimensions | Skyboxes




This will be periodically updated with information about NPCs and Bots (fake players).


NPC

This refers to non-player AI controlled entities.

NPC Notes:

  • NPCs will automatically go to and attempt capture available control points
  • NPCs shoot at valid targets 2000 units away and in line of sight
Bots

This refers to fake clients, that are simulated server side.


Adding NPCs to maps

Added to hammer are 2 test NPC entities, these should work on any map however their functionality is limited. To ensure correct operation with your map, i have created a checklist of things that need to be done.

NPC checklist:


NPC Entity List: