Difference between revisions of "Radar"

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(Cleaned up.)
 
Line 14: Line 14:
=Stats=
=Stats=
*Cost : 600
*Cost : 600
*Health when initially built : 25
*Health when initially built : 50
*Maximum health : 200
*Maximum health : 200
*Weapons that cannot harm vehicles are not able to harm this building.
*Weapons that cannot harm vehicles are not able to harm this building.


[[Category:Structures|Radar]]
[[Category:Structures|Radar]]

Latest revision as of 05:29, 1 April 2021

Structures
Armory | Barracks | Refinery | Radar | Repair Station | Vehicle Factory | Turrets | Walls
Engineer Structures
Surveillance | Ammo Crates | Turrets | Walls



Imperial Radar
Imperial Radar: Height Comparison
Northern Faction Radar
Northern Faction Radar: Height Comparison


Function

The radar structure provides the ability to see nearby enemy vehicles on the minimap. The radar must also be constructed in order for the Commander to research new technologies, such as upgraded turrets, chassis types or vehicle components. If the Radar is sabotaged, it will reveal the Radar's teams units to the enemy, instead of vice-versa.

Note that this is distinct from the miniature radars created by engineers as Surveillance, although both can detect tanks.

Stats

  • Cost : 600
  • Health when initially built : 50
  • Maximum health : 200
  • Weapons that cannot harm vehicles are not able to harm this building.