Vehicles: Difference between revisions

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Vehicles are non-living means of transportation. They are most often man-made (e.g. bicycles, cars, motorcycles, trains, ships, and aircraft), although some other means of transportation which are not made by man can also be called vehicles; examples include icebergs and floating tree trunks.
{{Sitenav|Vehicles}}
[[Image:NFVehicles.jpg|thumb|right|Northern Faction Vehicles]]
[[Image:BEVehicles.JPG|thumb|right|Brenodi Empire Vehicles]]


Vehicles may be propelled by animals, e.g. a chariot or an ox-cart. However, animals on their own, though used as a means of transportation, are not called vehicles. This includes humans carrying another human, for example a child or a disabled person.


Vehicles that do not travel on land are often called crafts, such as watercraft, sailcraft, aircraft, hovercraft and spacecraft
One of the unique features of Empires Mod is a wide variety of vehicles. There are a number of different chassis you may construct and [[Vehicle_customization|customize]] at a [[Vehicle Factory]]. New weapons and technologies can be added to your [[Factions|faction's]] units to make them more powerful and versatile. Take your unit out and blow things up, then return to your faction's [[Repair Station]] for fixes and weapon upgrades when they become available. Friendly [[Armory|armories]] and [[Engineer|engineers]] can also assist in reloading and repairing your fighting machine.


Most land vehicles have wheels. Please see the wheel article for examples of vehicles with and without wheels.
{{Note|You can damage and even destroy your own vehicle if you fire your weapon too close at a nearby obstruction. Watch your fire!}}


Movement without the help of a vehicle or an animal is called locomotion. The word vehicle itself comes from the Latin vehiculum.
{{Tip|You are able to run over enemy infantry using your vehicle. This feature is especially handy when in the Command Vehicle. You will deal damage when going faster than 10mph, with 20mph being lethal.}}
 
{{Tip|Looking at a friendly vehicle allows you to view its armour statistics in the bottom left corner.}}
 
= Vehicle Overview =
{|
|-
| [[Jeep]]
|([[Imperial]]/[[Northern]])
|-
| [[APC]]
| ([[Imperial]]/[[Northern]])
|-
| [[Light Tank]]
| ([[Northern]])
|-
| [[AFV]]
| ([[Imperial]])
|-
| [[Medium Tank]]
| ([[Northern]])
|-
| [[Imperial Tank]]
| ([[Imperial]])
|-
| [[Imperial Heavy Tank]]
| ([[Imperial]])
|-
| [[Northern Heavy Tank]]
| ([[Northern]])
|-
| [[Artillery|Artillery Tank]]
| ([[Imperial]]/[[Northern]])
|-
| [[Command Vehicle]]
| ([[Imperial]]/[[Northern]])
|}
[[Category:Vehicles|Vehicles]]

Latest revision as of 05:15, 30 June 2016

Home > Vehicles

Northern Faction Vehicles
Brenodi Empire Vehicles


One of the unique features of Empires Mod is a wide variety of vehicles. There are a number of different chassis you may construct and customize at a Vehicle Factory. New weapons and technologies can be added to your faction's units to make them more powerful and versatile. Take your unit out and blow things up, then return to your faction's Repair Station for fixes and weapon upgrades when they become available. Friendly armories and engineers can also assist in reloading and repairing your fighting machine.


Note
You can damage and even destroy your own vehicle if you fire your weapon too close at a nearby obstruction. Watch your fire!
Tip Tip: You are able to run over enemy infantry using your vehicle. This feature is especially handy when in the Command Vehicle. You will deal damage when going faster than 10mph, with 20mph being lethal.
Tip Tip: Looking at a friendly vehicle allows you to view its armour statistics in the bottom left corner.

Vehicle Overview

Jeep (Imperial/Northern)
APC (Imperial/Northern)
Light Tank (Northern)
AFV (Imperial)
Medium Tank (Northern)
Imperial Tank (Imperial)
Imperial Heavy Tank (Imperial)
Northern Heavy Tank (Northern)
Artillery Tank (Imperial/Northern)
Command Vehicle (Imperial/Northern)