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{{ScriptingDocumentation}} | |||
=Hint messages= | =Hint messages= | ||
When a building is touched, a hint message can be shown describing the function of the building. These messages are defined in '''scripts/hintmessages.txt'''. | When a building is touched, a hint message can be shown describing the function of the building. These messages are defined in '''scripts/hintmessages.txt'''. | ||
=Message creation= | =Message creation= | ||
The max length of a message is 256 characters. Format: %<bind name> | The max length of a message is 256 characters. Format: %k{<bind name>} for bind evaluations, e.g.: %k{+use} evaluates to E in default config. Do NOT use % in the text itself. Touchmessages can be deactivated via emp_cl_show_hints. |
Latest revision as of 18:56, 9 August 2017
Empires Scripting Documentation |
Scripting Overview | Vehicle Script Overview | Vehicle Handling Script Overview | Weapon Script Overview | Armor Script Overview | Building Script Overview | Infantry Script Overview | Hint Messages | Loading Screen Script Overview | Tutorials |
Hint messages
When a building is touched, a hint message can be shown describing the function of the building. These messages are defined in scripts/hintmessages.txt.
Message creation
The max length of a message is 256 characters. Format: %k{<bind name>} for bind evaluations, e.g.: %k{+use} evaluates to E in default config. Do NOT use % in the text itself. Touchmessages can be deactivated via emp_cl_show_hints.