InfantryScripts
Empires Scripting Documentation |
Scripting Overview | Vehicle Script Overview | Vehicle Handling Script Overview | Weapon Script Overview | Armor Script Overview | Building Script Overview | Infantry Script Overview | Hint Messages | Loading Screen Script Overview | Tutorials |
Overview
This is a glossary of all the attributes that can be used in a weapon script.
You place comments in a script file by putting a "//" in front of the comment.
The attributes on this page are in certain categories:
- Weapon Characteristics - Attributes regarding weapon behaviour.
- Weapon Data - Attributes that are used to handle coding stuff.
- Weapon Spread & Kick - Attributes regarding the spread and the kick of the weapon.
- Weapon Sounds & Sprites
Weapon Characteristics
Damage
Minimal Damage
Bullets
Cycle Time
Burst Shots
Burst Cycle Time
Falloff
Falloff Base
Melee Damage
Melee Cycle Time
Can Fire When Tired
Explosion Specifics
Explosion Sprite
Velocity
Turning Speed
Explosion Force
Explosion Radius
Grenade Specifics
Engineer Kit Specifics
Heal Amount
Repair Amount
Heal Modifier
Repair Modifier
Weapon Data
Printname
Viewmodel
Playermodel
Anim Prefix
Bucket
Bucket Position
Clip Size
Clip2 Size
Primary Ammo
Secondary Ammo
Weight
Item Flags
Built Right-Handed
Allow Flipping
Melee Weapon
Weapon Spread & Kick
There are four valid stances. Replace STANCE in the attributes with one of these:
- Jumping
- Standing
- Ducking
- Prone
STANCE Spread
STANCE SpreadModifier
STANCE SpreadMax
STANCE SpreadIncrement
STANCE SpreadDecrement
Weapon Kick
Weapon Sounds & Sprites
Single Shot
Weapon
Weapon_s
Ammo
Crosshair
Autoaim
Modelbounds