Resources: Difference between revisions

From Empires Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(23 intermediate revisions by 5 users not shown)
Line 1: Line 1:
In economics, factors of production are resources used in the production of goods and services.
{{Sitenav|Resources}}
[[Image:Resources.PNG|209px|thumb|right|Resources (displayed top-right)]]


*Land or natural resource – naturally-occurring goods such as soil and minerals that are used in the creation of products. The payment for land is rent.
Resources are the life blood of each faction, allowing them to [[Research]] and build [[Structures]] and [[Vehicles]]. Depending on the  [[Maps|map]] and the [[Gameplay_Types|game mode]], resources are earned by building [[Refinery|Refineries]] on [[Resource Node|Resource Nodes]] or by taking control of [[Capture_Point|capture points]]. Note that on some maps such as [[Map:emp escort|Escort]] resources are generated by invisible, inaccessible refineries.
*Labor – human effort used in production which also includes technical and marketing expertise. The payment for labor is a wage.
*Capital goods – human-made goods (or means of production) which are used in the production of other goods. These include machinery, tools and buildings. In a general sense, the payment for capital is called interest.


The income received by the owners of these factors equals the amount of aggregate supply. These were codified originally in the analyzes of Adam Smith, 1776, David Ricardo, 1817, and the later contributions of Karl Marx and John Stuart Mill as part of one of the first coherent theories of production in political economy. Marx refers in Das Kapital to the three factors of production as the "holy trinity" of political economy.
In [[Gameplay_Types#Classic|Classic Gameplay]], you can also recycle constructed buildings to receive a percentage of the original cost. As a building becomes more damaged, recycling it will yield fewer and fewer resources. If a building has become too severely damaged, it can no longer be recycled.


Free trade laissez faire theory argues that economic efficiency is achieved in cases where free movement (laissez passer) of the "factors of production" is permitted. Karl Polanyi in "The Great Transformation", however, demonstrated that historically whenever laissez faire policies are adopted, legal moves to prevent the free movement of one of the factors of production always occur (for example current neo-liberal attempts to free the movement of capital and resources are today increasingly tied to immigration controls).
When a vehicle gets destroyed, its carcass can be recycled for 40% of the resources that went into building it. Jeep's recycle for 100% of their build cost.


In the classical analysis, working capital was generally viewed as being a stock of physical items such as tools, buildings and machinery. This view was explicitly rejected by Marx. Modern economics has become increasingly uncertain about how to define and theorise capital (see capital controversy).
It is also worth noting that some [[Resource Node]]s give more resources than others do.
 
==Wages==
Wages are personal resources which are given out for per point attained (normally 20, but 5 for points of kill assists). Wages are spent before team resources and it is possible to supercede vehicle restriction when not using any team resources.
 
=Tips=
*Resources are shown in the top right-hand corner of the HUD.  
*Resource gain/loss is shown beside the resources, in green (gain) or red (loss).
*Wages are shown to the left of the resource meter, right of the vehicle limit.
{{See|[[Maps]], [[Resource Node]]}}
 
[[Category:Gameplay|Resources]]

Latest revision as of 08:19, 19 July 2016

Home > Resources

Resources (displayed top-right)

Resources are the life blood of each faction, allowing them to Research and build Structures and Vehicles. Depending on the map and the game mode, resources are earned by building Refineries on Resource Nodes or by taking control of capture points. Note that on some maps such as Escort resources are generated by invisible, inaccessible refineries.

In Classic Gameplay, you can also recycle constructed buildings to receive a percentage of the original cost. As a building becomes more damaged, recycling it will yield fewer and fewer resources. If a building has become too severely damaged, it can no longer be recycled.

When a vehicle gets destroyed, its carcass can be recycled for 40% of the resources that went into building it. Jeep's recycle for 100% of their build cost.

It is also worth noting that some Resource Nodes give more resources than others do.

Wages

Wages are personal resources which are given out for per point attained (normally 20, but 5 for points of kill assists). Wages are spent before team resources and it is possible to supercede vehicle restriction when not using any team resources.

Tips

  • Resources are shown in the top right-hand corner of the HUD.
  • Resource gain/loss is shown beside the resources, in green (gain) or red (loss).
  • Wages are shown to the left of the resource meter, right of the vehicle limit.
See Also: Maps, Resource Node