Scripts: Difference between revisions
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==Overview== | ==Overview== | ||
In Empires, Almost all of the gameplay elements are defined in Key-Value formatted scripts. These scripts define every tank, weapon, engine, armor, and research, as well as infantry weapon damage and building data. Because of the large reliance on these scripts, Empires is very largely modifiable. | In Empires, Almost all of the gameplay elements are defined in Key-Value formatted scripts. These scripts define every tank, weapon, engine, armor, and research, as well as infantry weapon damage and building data. Because of the large reliance on these scripts, Empires is very largely modifiable. | ||
==Console Commands== | |||
Empires has a number of [[console commands]] accessible from the console. | |||
{{Stub}} | {{Stub}} | ||
[[Category:Scripting]] | [[Category:Scripting]] |
Latest revision as of 16:51, 9 August 2017
Empires Scripting Documentation |
Scripting Overview | Vehicle Script Overview | Vehicle Handling Script Overview | Weapon Script Overview | Armor Script Overview | Building Script Overview | Infantry Script Overview | Hint Messages | Loading Screen Script Overview | Tutorials |
Overview
In Empires, Almost all of the gameplay elements are defined in Key-Value formatted scripts. These scripts define every tank, weapon, engine, armor, and research, as well as infantry weapon damage and building data. Because of the large reliance on these scripts, Empires is very largely modifiable.
Console Commands
Empires has a number of console commands accessible from the console.